Fixed a bug in the 2d camera platformer example (#2687)

canJump used to alternate between true and false when on ground
This commit is contained in:
skylar 2022-09-04 11:48:33 +02:00 committed by GitHub
parent f4b4054de5
commit ee5a87826d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -177,7 +177,7 @@ void UpdatePlayer(Player *player, EnvItem *envItems, int envItemsLength, float d
ei->rect.x <= p->x && ei->rect.x <= p->x &&
ei->rect.x + ei->rect.width >= p->x && ei->rect.x + ei->rect.width >= p->x &&
ei->rect.y >= p->y && ei->rect.y >= p->y &&
ei->rect.y < p->y + player->speed*delta) ei->rect.y <= p->y + player->speed*delta)
{ {
hitObstacle = 1; hitObstacle = 1;
player->speed = 0.0f; player->speed = 0.0f;