Renamed some functions
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3cb4edcbc3
commit
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3 changed files with 27 additions and 25 deletions
43
src/core.c
43
src/core.c
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@ -99,6 +99,8 @@
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//----------------------------------------------------------------------------------
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#define MAX_TOUCH_POINTS 256
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// Camera System configuration
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//----------------------------------------------------------------------------------
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// CAMERA_GENERIC
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#define CAMERA_SCROLL_SENSITIVITY 1.5
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@ -220,7 +222,7 @@ static bool cursorOnScreen = false; // Tracks if cursor is inside client
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static Texture2D cursor; // Cursor texture
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static Vector2 mousePosition;
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static bool mouseHidden;
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static bool cursorHidden;
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static char previousKeyState[512] = { 0 }; // Required to check if key pressed/released once
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static char currentKeyState[512] = { 0 }; // Required to check if key pressed/released once
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@ -864,7 +866,7 @@ int GetMouseWheelMove(void)
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}
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#endif
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void HideMouse()
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void HideCursor()
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{
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#if defined(PLATFORM_DESKTOP)
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#ifdef __linux
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@ -880,10 +882,10 @@ void HideMouse()
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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#endif
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#endif
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mouseHidden = true;
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cursorHidden = true;
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}
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void ShowMouse()
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void ShowCursor()
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{
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#if defined(PLATFORM_DESKTOP)
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#ifdef __linux
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@ -892,12 +894,12 @@ void ShowMouse()
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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#endif
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#endif
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mouseHidden = false;
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cursorHidden = false;
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}
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bool IsMouseHidden()
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bool IsCursorHidden()
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{
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return mouseHidden;
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return cursorHidden;
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}
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// TODO: Enable gamepad usage on Rapsberry Pi
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@ -1059,20 +1061,6 @@ Vector2 GetTouchPosition(void)
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}*/
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#endif
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// Initialize OpenGL graphics
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void InitGraphics(void)
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{
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rlglInit(); // Init rlgl
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rlglInitGraphics(renderOffsetX, renderOffsetY, renderWidth, renderHeight); // Init graphics (OpenGL stuff)
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ClearBackground(RAYWHITE); // Default background color for raylib games :P
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#if defined(PLATFORM_ANDROID)
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windowReady = true; // IMPORTANT!
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#endif
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}
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void InitPostShader(void)
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{
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rlglInitPostpro();
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@ -1346,6 +1334,19 @@ static void InitDisplay(int width, int height)
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#endif
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}
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// Initialize OpenGL graphics
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static void InitGraphics(void)
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{
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rlglInit(); // Init rlgl
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rlglInitGraphics(renderOffsetX, renderOffsetY, renderWidth, renderHeight); // Init graphics (OpenGL stuff)
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ClearBackground(RAYWHITE); // Default background color for raylib games :P
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#if defined(PLATFORM_ANDROID)
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windowReady = true; // IMPORTANT!
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#endif
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}
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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// GLFW3 Error Callback, runs on GLFW3 error
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static void ErrorCallback(int error, const char *description)
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