Use the animated verts and normals in GL 1.1 if they exist

This commit is contained in:
Jeffery Myers 2025-05-05 14:54:35 -07:00
parent 31d63d08e2
commit ee2ab11cc5

View file

@ -1423,9 +1423,17 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
rlEnableTexture(material.maps[MATERIAL_MAP_DIFFUSE].texture.id);
rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.vertices);
if (mesh.animVertices)
rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.animVertices);
else
rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.vertices);
rlEnableStatePointer(GL_TEXTURE_COORD_ARRAY, mesh.texcoords);
rlEnableStatePointer(GL_NORMAL_ARRAY, mesh.normals);
if (mesh.normals)
rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.animNormalss);
else
rlEnableStatePointer(GL_NORMAL_ARRAY, mesh.normals);
rlEnableStatePointer(GL_COLOR_ARRAY, mesh.colors);
rlPushMatrix();