diff --git a/examples/core_input_gamepad.c b/examples/core_input_gamepad.c index 77d11f386..f98885e3c 100644 --- a/examples/core_input_gamepad.c +++ b/examples/core_input_gamepad.c @@ -66,7 +66,7 @@ int main() DrawTexture(texXboxPad, 0, 0, DARKGRAY); // Draw buttons: xbox home - if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_HOME)) DrawCircle(396, 222, 13, RED); + if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_HOME)) DrawCircle(394, 89, 19, RED); // Draw buttons: basic if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_START)) DrawCircle(436, 150, 9, RED); @@ -156,6 +156,8 @@ int main() } else { + DrawText("- GENERIC GAMEPAD -", 280, 180, 20, GRAY); + // TODO: Draw generic gamepad }