WARNING: BREAKING: rlgl module redesign -WIP-
- Some rlgl functions have been moved to core - Some functions have been made internal to rlgl - rlgl functions prefixed with rl*()
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6 changed files with 462 additions and 537 deletions
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@ -13,6 +13,7 @@
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********************************************************************************************/
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#include "raylib.h"
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#include "rlgl.h"
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#include <time.h> // Required for: localtime(), asctime()
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@ -76,7 +77,7 @@ int main(void)
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// Try reloading updated shader
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Shader updatedShader = LoadShader(0, TextFormat(fragShaderFileName, GLSL_VERSION));
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if (updatedShader.id != GetShaderDefault().id) // It was correctly loaded
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if (updatedShader.id != rlGetShaderDefault().id) // It was correctly loaded
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{
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UnloadShader(shader);
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shader = updatedShader;
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