Reviewed physics module

A deeper revision required, not clear enough for the user
Key: Create a PhysicObjects pool
This commit is contained in:
raysan5 2016-02-13 17:09:53 +01:00
parent 94c92a58a1
commit ed19064405
5 changed files with 64 additions and 98 deletions

View file

@ -2,10 +2,10 @@
*
* raylib [physac] physics example - Rigidbody forces
*
* This example has been created using raylib 1.3 (www.raylib.com)
* This example has been created using raylib 1.4 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
* Copyright (c) 2016 Victor Fisac and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@ -26,15 +26,9 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [physics] example - rigidbodies forces");
InitPhysics(); // Initialize internal physics values (max rigidbodies/colliders available: 1024)
InitPhysics(MAX_OBJECTS + 1); // Initialize physics system with maximum physic objects
// Physics initialization
Physics worldPhysics = {true, false, (Vector2){0, -9.81f}};
// Set internal physics settings
SetPhysics(worldPhysics);
// Objects initialization
// Physic Objects initialization
Transform objects[MAX_OBJECTS];
for (int i = 0; i < MAX_OBJECTS; i++)
@ -49,6 +43,8 @@ int main()
Transform floor = (Transform){(Vector2){0, screenHeight * 0.8f}, 0.0f, (Vector2){screenWidth, screenHeight * 0.2f}};
AddCollider(MAX_OBJECTS, (Collider){true, COLLIDER_RECTANGLE, (Rectangle){floor.position.x, floor.position.y, floor.scale.x, floor.scale.y}, 0});
bool physicsDebug = false;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
@ -72,14 +68,7 @@ int main()
}
// Check debug mode toggle button input
if (IsKeyPressed(KEY_P))
{
// Update program physics value
worldPhysics.debug = !worldPhysics.debug;
// Update internal physics value
SetPhysics(worldPhysics);
}
if (IsKeyPressed(KEY_P)) physicsDebug = !physicsDebug;
//----------------------------------------------------------------------------------
// Draw
@ -89,10 +78,10 @@ int main()
ClearBackground(RAYWHITE);
// Check if debug mode is enabled
if (worldPhysics.debug)
if (physicsDebug)
{
// Draw every internal physics stored collider if it is active (floor included)
for (int i = 0; i < MAX_OBJECTS + 1; i++)
for (int i = 0; i < MAX_OBJECTS; i++)
{
if (GetCollider(i).enabled)
{
@ -136,7 +125,9 @@ int main()
}
// De-Initialization
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------
UnloadPhysics(); // Unload physic objects
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------