From ec7250ca5437183e7d72884974ab41b8c1c4ed36 Mon Sep 17 00:00:00 2001 From: Kristian Lein-Mathisen Date: Mon, 14 Mar 2022 16:00:59 +0100 Subject: [PATCH] Improve joystick visualisation in gamepad example (#2390) The joystick range is a float from -1 through +1. Casting this to int yields only three possible values: -1, 0, and 1. This gives a misleading joystick placement in the demo. By casting to int after the multiplication, the demo reveals the analog feel of the joystick. --- examples/core/core_input_gamepad.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/examples/core/core_input_gamepad.c b/examples/core/core_input_gamepad.c index 7da5b94e8..0f48597f6 100644 --- a/examples/core/core_input_gamepad.c +++ b/examples/core/core_input_gamepad.c @@ -140,14 +140,14 @@ int main(void) // Draw axis: left joystick DrawCircle(319, 255, 35, BLACK); DrawCircle(319, 255, 31, LIGHTGRAY); - DrawCircle(319 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) * 20), - 255 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) * 20), 25, BLACK); + DrawCircle(319 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) * 20), + 255 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) * 20), 25, BLACK); // Draw axis: right joystick DrawCircle(475, 255, 35, BLACK); DrawCircle(475, 255, 31, LIGHTGRAY); - DrawCircle(475 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X)*20), - 255 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y)*20), 25, BLACK); + DrawCircle(475 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X) * 20), + 255 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y) * 20), 25, BLACK); // Draw axis: left-right triggers DrawRectangle(169, 48, 15, 70, GRAY);