Improved data export capabilities!
REVIEWED: ExportImage() REVIEWED: ExportMesh() ADDED: ExportWave() REMOVED: Internal funcs: SavePNG(), SaveBMP() NOTE: These changes break the API (parameters order)
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3a1a489545
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10 changed files with 158 additions and 97 deletions
77
src/models.c
77
src/models.c
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@ -664,45 +664,54 @@ void UnloadMesh(Mesh *mesh)
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rlUnloadMesh(mesh);
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}
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// Export mesh as an OBJ file
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void ExportMesh(const char *fileName, Mesh mesh)
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// Export mesh data to file
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void ExportMesh(Mesh mesh, const char *fileName)
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{
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FILE *objFile = fopen(fileName, "wt");
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bool success = false;
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fprintf(objFile, "# raylib Mesh OBJ exporter v1.0\n\n");
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fprintf(objFile, "# Mesh exported as triangle faces and not optimized.\n");
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fprintf(objFile, "# Vertex Count: %i\n", mesh.vertexCount);
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fprintf(objFile, "# Triangle Count: %i\n\n", mesh.triangleCount);
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fprintf(objFile, "# LICENSE: zlib/libpng\n");
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fprintf(objFile, "# Copyright (c) 2018 Ramon Santamaria (@raysan5)\n\n");
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fprintf(objFile, "g mesh\n");
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for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 3)
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if (IsFileExtension(fileName, ".obj"))
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{
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fprintf(objFile, "v %.2f %.2f %.2f\n", mesh.vertices[v], mesh.vertices[v + 1], mesh.vertices[v + 2]);
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FILE *objFile = fopen(fileName, "wt");
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fprintf(objFile, "# raylib Mesh OBJ exporter v1.0\n\n");
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fprintf(objFile, "# Mesh exported as triangle faces and not optimized.\n");
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fprintf(objFile, "# Vertex Count: %i\n", mesh.vertexCount);
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fprintf(objFile, "# Triangle Count: %i\n\n", mesh.triangleCount);
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fprintf(objFile, "# LICENSE: zlib/libpng\n");
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fprintf(objFile, "# Copyright (c) 2018 Ramon Santamaria (@raysan5)\n\n");
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fprintf(objFile, "g mesh\n");
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for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 3)
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{
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fprintf(objFile, "v %.2f %.2f %.2f\n", mesh.vertices[v], mesh.vertices[v + 1], mesh.vertices[v + 2]);
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}
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for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 2)
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{
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fprintf(objFile, "vt %.2f %.2f\n", mesh.texcoords[v], mesh.texcoords[v + 1]);
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}
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for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 3)
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{
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fprintf(objFile, "vn %.2f %.2f %.2f\n", mesh.normals[v], mesh.normals[v + 1], mesh.normals[v + 2]);
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}
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for (int i = 0; i < mesh.triangleCount; i += 3)
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{
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fprintf(objFile, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", i, i, i, i + 1, i + 1, i + 1, i + 2, i + 2, i + 2);
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}
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fprintf(objFile, "\n");
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fclose(objFile);
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success = true;
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}
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for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 2)
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{
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fprintf(objFile, "vt %.2f %.2f\n", mesh.texcoords[v], mesh.texcoords[v + 1]);
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}
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for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 3)
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{
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fprintf(objFile, "vn %.2f %.2f %.2f\n", mesh.normals[v], mesh.normals[v + 1], mesh.normals[v + 2]);
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}
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for (int i = 0; i < mesh.triangleCount; i += 3)
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{
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fprintf(objFile, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", i, i, i, i + 1, i + 1, i + 1, i + 2, i + 2, i + 2);
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}
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fprintf(objFile, "\n");
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fclose(objFile);
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else if (IsFileExtension(fileName, ".raw")) { } // TODO: Support additional file formats to export mesh vertex data
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TraceLog(LOG_INFO, "Mesh saved: %s", fileName);
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if (success) TraceLog(LOG_INFO, "Mesh exported successfully: %s", fileName);
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else TraceLog(LOG_WARNING, "Mesh could not be exported.");
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}
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#if defined(SUPPORT_MESH_GENERATION)
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