Update raylib_api.* by CI
This commit is contained in:
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4b60ce700f
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4 changed files with 101 additions and 101 deletions
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@ -6662,6 +6662,29 @@
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}
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}
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]
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]
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},
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},
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{
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"name": "CheckCollisionCircleLine",
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"description": "Check if circle collides with a line created betweeen two points [p1] and [p2]",
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"returnType": "bool",
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"params": [
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{
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"type": "Vector2",
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"name": "center"
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},
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{
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"type": "float",
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"name": "radius"
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},
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{
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"type": "Vector2",
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"name": "p1"
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},
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{
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"type": "Vector2",
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"name": "p2"
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}
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]
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},
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{
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{
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"name": "CheckCollisionPointRec",
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"name": "CheckCollisionPointRec",
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"description": "Check if point is inside rectangle",
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"description": "Check if point is inside rectangle",
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@ -6719,6 +6742,29 @@
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}
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}
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]
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]
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},
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},
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{
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"name": "CheckCollisionPointLine",
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"description": "Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]",
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"returnType": "bool",
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"params": [
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{
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"type": "Vector2",
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"name": "point"
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},
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{
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"type": "Vector2",
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"name": "p1"
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},
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{
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"type": "Vector2",
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"name": "p2"
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},
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{
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"type": "int",
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"name": "threshold"
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}
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]
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},
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{
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{
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"name": "CheckCollisionPointPoly",
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"name": "CheckCollisionPointPoly",
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"description": "Check if point is within a polygon described by array of vertices",
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"description": "Check if point is within a polygon described by array of vertices",
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@ -6765,52 +6811,6 @@
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}
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}
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]
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]
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},
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},
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{
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"name": "CheckCollisionPointLine",
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"description": "Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]",
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"returnType": "bool",
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"params": [
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{
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"type": "Vector2",
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"name": "point"
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},
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{
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"type": "Vector2",
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"name": "p1"
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},
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{
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"type": "Vector2",
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"name": "p2"
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},
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{
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"type": "int",
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"name": "threshold"
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}
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]
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},
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{
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"name": "CheckCollisionCircleLine",
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"description": "Check if circle collides with a line created betweeen two points [p1] and [p2]",
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"returnType": "bool",
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"params": [
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{
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"type": "Vector2",
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"name": "center"
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},
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{
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"type": "float",
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"name": "radius"
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},
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{
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"type": "Vector2",
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"name": "p1"
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},
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{
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"type": "Vector2",
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"name": "p2"
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}
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]
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},
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{
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{
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"name": "GetCollisionRec",
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"name": "GetCollisionRec",
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"description": "Get collision rectangle for two rectangles collision",
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"description": "Get collision rectangle for two rectangles collision",
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@ -5264,6 +5264,17 @@ return {
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{type = "Rectangle", name = "rec"}
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{type = "Rectangle", name = "rec"}
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}
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}
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},
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},
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{
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name = "CheckCollisionCircleLine",
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description = "Check if circle collides with a line created betweeen two points [p1] and [p2]",
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returnType = "bool",
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params = {
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{type = "Vector2", name = "center"},
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{type = "float", name = "radius"},
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{type = "Vector2", name = "p1"},
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{type = "Vector2", name = "p2"}
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}
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},
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{
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{
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name = "CheckCollisionPointRec",
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name = "CheckCollisionPointRec",
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description = "Check if point is inside rectangle",
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description = "Check if point is inside rectangle",
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@ -5294,6 +5305,17 @@ return {
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{type = "Vector2", name = "p3"}
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{type = "Vector2", name = "p3"}
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}
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}
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},
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},
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{
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name = "CheckCollisionPointLine",
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description = "Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]",
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returnType = "bool",
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params = {
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{type = "Vector2", name = "point"},
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{type = "Vector2", name = "p1"},
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{type = "Vector2", name = "p2"},
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{type = "int", name = "threshold"}
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}
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},
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{
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{
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name = "CheckCollisionPointPoly",
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name = "CheckCollisionPointPoly",
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description = "Check if point is within a polygon described by array of vertices",
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description = "Check if point is within a polygon described by array of vertices",
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@ -5316,28 +5338,6 @@ return {
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{type = "Vector2 *", name = "collisionPoint"}
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{type = "Vector2 *", name = "collisionPoint"}
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}
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}
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},
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},
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{
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name = "CheckCollisionPointLine",
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description = "Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]",
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returnType = "bool",
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params = {
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{type = "Vector2", name = "point"},
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{type = "Vector2", name = "p1"},
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{type = "Vector2", name = "p2"},
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{type = "int", name = "threshold"}
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}
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},
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{
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name = "CheckCollisionCircleLine",
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description = "Check if circle collides with a line created betweeen two points [p1] and [p2]",
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returnType = "bool",
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params = {
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{type = "Vector2", name = "center"},
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{type = "float", name = "radius"},
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{type = "Vector2", name = "p1"},
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{type = "Vector2", name = "p2"}
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}
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},
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{
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{
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name = "GetCollisionRec",
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name = "GetCollisionRec",
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description = "Get collision rectangle for two rectangles collision",
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description = "Get collision rectangle for two rectangles collision",
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@ -2577,20 +2577,28 @@ Function 265: CheckCollisionCircleRec() (3 input parameters)
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Param[1]: center (type: Vector2)
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Param[1]: center (type: Vector2)
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Param[2]: radius (type: float)
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Param[2]: radius (type: float)
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Param[3]: rec (type: Rectangle)
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Param[3]: rec (type: Rectangle)
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Function 266: CheckCollisionPointRec() (2 input parameters)
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Function 266: CheckCollisionCircleLine() (4 input parameters)
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Name: CheckCollisionCircleLine
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Return type: bool
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Description: Check if circle collides with a line created betweeen two points [p1] and [p2]
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Param[1]: center (type: Vector2)
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Param[2]: radius (type: float)
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Param[3]: p1 (type: Vector2)
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Param[4]: p2 (type: Vector2)
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Function 267: CheckCollisionPointRec() (2 input parameters)
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Name: CheckCollisionPointRec
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Name: CheckCollisionPointRec
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Return type: bool
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Return type: bool
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Description: Check if point is inside rectangle
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Description: Check if point is inside rectangle
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Param[1]: point (type: Vector2)
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Param[1]: point (type: Vector2)
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Param[2]: rec (type: Rectangle)
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Param[2]: rec (type: Rectangle)
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Function 267: CheckCollisionPointCircle() (3 input parameters)
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Function 268: CheckCollisionPointCircle() (3 input parameters)
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Name: CheckCollisionPointCircle
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Name: CheckCollisionPointCircle
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Return type: bool
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Return type: bool
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Description: Check if point is inside circle
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Description: Check if point is inside circle
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Param[1]: point (type: Vector2)
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Param[1]: point (type: Vector2)
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Param[2]: center (type: Vector2)
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Param[2]: center (type: Vector2)
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Param[3]: radius (type: float)
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Param[3]: radius (type: float)
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Function 268: CheckCollisionPointTriangle() (4 input parameters)
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Function 269: CheckCollisionPointTriangle() (4 input parameters)
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Name: CheckCollisionPointTriangle
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Name: CheckCollisionPointTriangle
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Return type: bool
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Return type: bool
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Description: Check if point is inside a triangle
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Description: Check if point is inside a triangle
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@ -2598,14 +2606,22 @@ Function 268: CheckCollisionPointTriangle() (4 input parameters)
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Param[2]: p1 (type: Vector2)
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Param[2]: p1 (type: Vector2)
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Param[3]: p2 (type: Vector2)
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Param[3]: p2 (type: Vector2)
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Param[4]: p3 (type: Vector2)
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Param[4]: p3 (type: Vector2)
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Function 269: CheckCollisionPointPoly() (3 input parameters)
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Function 270: CheckCollisionPointLine() (4 input parameters)
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Name: CheckCollisionPointLine
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Return type: bool
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Description: Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
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Param[1]: point (type: Vector2)
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Param[2]: p1 (type: Vector2)
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Param[3]: p2 (type: Vector2)
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Param[4]: threshold (type: int)
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Function 271: CheckCollisionPointPoly() (3 input parameters)
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Name: CheckCollisionPointPoly
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Name: CheckCollisionPointPoly
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Return type: bool
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Return type: bool
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Description: Check if point is within a polygon described by array of vertices
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Description: Check if point is within a polygon described by array of vertices
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Param[1]: point (type: Vector2)
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Param[1]: point (type: Vector2)
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Param[2]: points (type: const Vector2 *)
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Param[2]: points (type: const Vector2 *)
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Param[3]: pointCount (type: int)
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Param[3]: pointCount (type: int)
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Function 270: CheckCollisionLines() (5 input parameters)
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Function 272: CheckCollisionLines() (5 input parameters)
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Name: CheckCollisionLines
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Name: CheckCollisionLines
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Return type: bool
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Return type: bool
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Description: Check the collision between two lines defined by two points each, returns collision point by reference
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Description: Check the collision between two lines defined by two points each, returns collision point by reference
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@ -2614,22 +2630,6 @@ Function 270: CheckCollisionLines() (5 input parameters)
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Param[3]: startPos2 (type: Vector2)
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Param[3]: startPos2 (type: Vector2)
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Param[4]: endPos2 (type: Vector2)
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Param[4]: endPos2 (type: Vector2)
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Param[5]: collisionPoint (type: Vector2 *)
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Param[5]: collisionPoint (type: Vector2 *)
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Function 271: CheckCollisionPointLine() (4 input parameters)
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Name: CheckCollisionPointLine
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Return type: bool
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Description: Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
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Param[1]: point (type: Vector2)
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Param[2]: p1 (type: Vector2)
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Param[3]: p2 (type: Vector2)
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Param[4]: threshold (type: int)
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Function 272: CheckCollisionCircleLine() (4 input parameters)
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Name: CheckCollisionCircleLine
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Return type: bool
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Description: Check if circle collides with a line created betweeen two points [p1] and [p2]
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Param[1]: center (type: Vector2)
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Param[2]: radius (type: float)
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Param[3]: p1 (type: Vector2)
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Param[4]: p2 (type: Vector2)
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Function 273: GetCollisionRec() (2 input parameters)
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Function 273: GetCollisionRec() (2 input parameters)
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Name: GetCollisionRec
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Name: GetCollisionRec
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Return type: Rectangle
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Return type: Rectangle
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<Param type="float" name="radius" desc="" />
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<Param type="float" name="radius" desc="" />
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<Param type="Rectangle" name="rec" desc="" />
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<Param type="Rectangle" name="rec" desc="" />
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</Function>
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</Function>
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<Function name="CheckCollisionCircleLine" retType="bool" paramCount="4" desc="Check if circle collides with a line created betweeen two points [p1] and [p2]">
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<Param type="Vector2" name="center" desc="" />
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<Param type="float" name="radius" desc="" />
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<Param type="Vector2" name="p1" desc="" />
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<Param type="Vector2" name="p2" desc="" />
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</Function>
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<Function name="CheckCollisionPointRec" retType="bool" paramCount="2" desc="Check if point is inside rectangle">
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<Function name="CheckCollisionPointRec" retType="bool" paramCount="2" desc="Check if point is inside rectangle">
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<Param type="Vector2" name="point" desc="" />
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<Param type="Vector2" name="point" desc="" />
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<Param type="Rectangle" name="rec" desc="" />
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<Param type="Rectangle" name="rec" desc="" />
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<Param type="Vector2" name="p2" desc="" />
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<Param type="Vector2" name="p2" desc="" />
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<Param type="Vector2" name="p3" desc="" />
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<Param type="Vector2" name="p3" desc="" />
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</Function>
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</Function>
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<Function name="CheckCollisionPointLine" retType="bool" paramCount="4" desc="Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]">
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<Param type="Vector2" name="point" desc="" />
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<Param type="Vector2" name="p1" desc="" />
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<Param type="Vector2" name="p2" desc="" />
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<Param type="int" name="threshold" desc="" />
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</Function>
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<Function name="CheckCollisionPointPoly" retType="bool" paramCount="3" desc="Check if point is within a polygon described by array of vertices">
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<Function name="CheckCollisionPointPoly" retType="bool" paramCount="3" desc="Check if point is within a polygon described by array of vertices">
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<Param type="Vector2" name="point" desc="" />
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<Param type="Vector2" name="point" desc="" />
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<Param type="const Vector2 *" name="points" desc="" />
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<Param type="const Vector2 *" name="points" desc="" />
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<Param type="Vector2" name="endPos2" desc="" />
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<Param type="Vector2" name="endPos2" desc="" />
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<Param type="Vector2 *" name="collisionPoint" desc="" />
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<Param type="Vector2 *" name="collisionPoint" desc="" />
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</Function>
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</Function>
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<Function name="CheckCollisionPointLine" retType="bool" paramCount="4" desc="Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]">
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<Param type="Vector2" name="point" desc="" />
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<Param type="Vector2" name="p1" desc="" />
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<Param type="Vector2" name="p2" desc="" />
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<Param type="int" name="threshold" desc="" />
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</Function>
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<Function name="CheckCollisionCircleLine" retType="bool" paramCount="4" desc="Check if circle collides with a line created betweeen two points [p1] and [p2]">
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<Param type="Vector2" name="center" desc="" />
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<Param type="float" name="radius" desc="" />
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<Param type="Vector2" name="p1" desc="" />
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<Param type="Vector2" name="p2" desc="" />
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</Function>
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<Function name="GetCollisionRec" retType="Rectangle" paramCount="2" desc="Get collision rectangle for two rectangles collision">
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<Function name="GetCollisionRec" retType="Rectangle" paramCount="2" desc="Get collision rectangle for two rectangles collision">
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<Param type="Rectangle" name="rec1" desc="" />
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<Param type="Rectangle" name="rec1" desc="" />
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<Param type="Rectangle" name="rec2" desc="" />
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<Param type="Rectangle" name="rec2" desc="" />
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