Improved windows resizing system...

...despite not being enabled on GLFW3
This commit is contained in:
raysan5 2016-03-20 14:20:42 +01:00
parent 5e45c3c824
commit ebc2b9a286
2 changed files with 19 additions and 13 deletions

View file

@ -188,6 +188,8 @@ typedef struct {
// Framebuffer Object type
typedef struct {
GLuint id;
int width;
int height;
GLuint colorTextureId;
GLuint depthTextureId;
} FBO;
@ -1071,8 +1073,8 @@ void rlglInitPostpro(void)
quad.vertexCount = 6;
float w = (float)screenWidth;
float h = (float)screenHeight;
float w = (float)postproFbo.width;
float h = (float)postproFbo.height;
float quadPositions[6*3] = { w, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, h, 0.0f, 0.0f, h, 0.0f, w, h, 0.0f, w, 0.0f, 0.0f };
float quadTexcoords[6*2] = { 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f };
@ -1096,6 +1098,8 @@ FBO rlglLoadFBO(int width, int height)
{
FBO fbo;
fbo.id = 0;
fbo.width = width;
fbo.height = height;
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
// Create the texture that will serve as the color attachment for the framebuffer
@ -2339,22 +2343,21 @@ void SetCustomShader(Shader shader)
}
// Set postprocessing shader
// NOTE: Uses global variables screenWidth and screenHeight
void SetPostproShader(Shader shader)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
if (!enabledPostpro)
{
enabledPostpro = true;
rlglInitPostpro();
rlglInitPostpro(); // Lazy initialization on postprocessing usage
}
SetModelShader(&postproQuad, shader);
Texture2D texture;
texture.id = postproFbo.colorTextureId;
texture.width = screenWidth;
texture.height = screenHeight;
texture.width = postproFbo.width;
texture.height = postproFbo.height;
postproQuad.material.texDiffuse = texture;