Improved windows resizing system...
...despite not being enabled on GLFW3
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5e45c3c824
commit
ebc2b9a286
2 changed files with 19 additions and 13 deletions
15
src/rlgl.c
15
src/rlgl.c
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@ -188,6 +188,8 @@ typedef struct {
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// Framebuffer Object type
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typedef struct {
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GLuint id;
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int width;
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int height;
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GLuint colorTextureId;
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GLuint depthTextureId;
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} FBO;
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@ -1071,8 +1073,8 @@ void rlglInitPostpro(void)
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quad.vertexCount = 6;
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float w = (float)screenWidth;
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float h = (float)screenHeight;
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float w = (float)postproFbo.width;
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float h = (float)postproFbo.height;
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float quadPositions[6*3] = { w, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, h, 0.0f, 0.0f, h, 0.0f, w, h, 0.0f, w, 0.0f, 0.0f };
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float quadTexcoords[6*2] = { 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f };
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@ -1096,6 +1098,8 @@ FBO rlglLoadFBO(int width, int height)
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{
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FBO fbo;
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fbo.id = 0;
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fbo.width = width;
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fbo.height = height;
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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// Create the texture that will serve as the color attachment for the framebuffer
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@ -2339,22 +2343,21 @@ void SetCustomShader(Shader shader)
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}
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// Set postprocessing shader
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// NOTE: Uses global variables screenWidth and screenHeight
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void SetPostproShader(Shader shader)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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if (!enabledPostpro)
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{
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enabledPostpro = true;
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rlglInitPostpro();
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rlglInitPostpro(); // Lazy initialization on postprocessing usage
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}
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SetModelShader(&postproQuad, shader);
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Texture2D texture;
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texture.id = postproFbo.colorTextureId;
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texture.width = screenWidth;
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texture.height = screenHeight;
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texture.width = postproFbo.width;
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texture.height = postproFbo.height;
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postproQuad.material.texDiffuse = texture;
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