From eb7beb59b6ee8d3881b231fdb8590935d1779ad1 Mon Sep 17 00:00:00 2001 From: eggmund Date: Wed, 15 May 2019 17:59:03 +0100 Subject: [PATCH] Ammended comment. Also changed path to shader back to what it was originally. --- examples/shaders/shaders_julia_set.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/examples/shaders/shaders_julia_set.c b/examples/shaders/shaders_julia_set.c index f984d5e32..e063d54e6 100644 --- a/examples/shaders/shaders_julia_set.c +++ b/examples/shaders/shaders_julia_set.c @@ -40,12 +40,12 @@ int main() // Load julia set shader // NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader - Shader shader = LoadShader(0, "julia_shader.fs"); + Shader shader = LoadShader(0, "resources/shaders/glsl330/julia_shader.fs"); // c constant to use in z^2 + c float c[2] = { POINTS_OF_INTEREST[0][0], POINTS_OF_INTEREST[0][1] }; - // Offset and zoom to draw the julia set at. (centered on screen and 1.6 times smaller) + // Offset and zoom to draw the julia set at. (centered on screen and default size) float offset[2] = { -(float)screenWidth/2, -(float)screenHeight/2 }; float zoom = 1.0f;