diff --git a/src/models.c b/src/models.c index f4b79e395..f4c6a9c97 100644 --- a/src/models.c +++ b/src/models.c @@ -3723,7 +3723,7 @@ static Model LoadGLTF(const char *fileName) model.materialCount = (int)data->materials_count + 1; model.materials = RL_MALLOC(model.materialCount*sizeof(Material)); model.meshMaterial = RL_MALLOC(model.meshCount*sizeof(int)); - model.boneCount = data->nodes_count; + model.boneCount = (int)data->nodes_count; model.bones = RL_CALLOC(model.boneCount, sizeof(BoneInfo)); model.bindPose = RL_CALLOC(model.boneCount, sizeof(Transform)); @@ -3733,7 +3733,7 @@ static Model LoadGLTF(const char *fileName) for (unsigned int j = 0; j < data->nodes_count; j++) { strcpy(model.bones[j].name, data->nodes[j].name == 0 ? "ANIMJOINT" : data->nodes[j].name); - model.bones[j].parent = (j != 0 && data->nodes[j].parent != NULL) ? data->nodes[j].parent - data->nodes : 0; + model.bones[j].parent = (int)((j != 0 && data->nodes[j].parent != NULL) ? data->nodes[j].parent - data->nodes : 0); } for (unsigned int i = 0; i < data->nodes_count; i++) @@ -3875,7 +3875,7 @@ static Model LoadGLTF(const char *fileName) else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_normal) { cgltf_accessor *acc = data->meshes[i].primitives[p].attributes[j].data; - int bufferSize = acc->count*3*sizeof(float); + int bufferSize = (int)(acc->count*3*sizeof(float)); model.meshes[primitiveIndex].normals = RL_MALLOC(bufferSize); model.meshes[primitiveIndex].animNormals = RL_MALLOC(bufferSize); @@ -4064,7 +4064,7 @@ static ModelAnimation* LoadGLTFModelAnimations(const char *fileName, int *animCo for (unsigned int i = 0; i < animation->channels_count; i++) { cgltf_animation_channel* channel = animation->channels + i; - int frameCounts = channel->sampler->input->count; + int frameCounts = (int)channel->sampler->input->count; float lastFrameTime = 0.0f; if (GltfReadFloat(channel->sampler->input, frameCounts - 1, &lastFrameTime, 1)) { @@ -4073,7 +4073,7 @@ static ModelAnimation* LoadGLTFModelAnimations(const char *fileName, int *animCo } output->frameCount = (int)(animationDuration / TIMESTEP); - output->boneCount = data->nodes_count; + output->boneCount = (int)data->nodes_count; output->bones = RL_MALLOC(output->boneCount*sizeof(BoneInfo)); output->framePoses = RL_MALLOC(output->frameCount*sizeof(Transform *)); // output->framerate = // TODO: Use framerate instead of const timestep @@ -4106,7 +4106,7 @@ static ModelAnimation* LoadGLTFModelAnimations(const char *fileName, int *animCo cgltf_animation_channel* channel = animation->channels + channelId; cgltf_animation_sampler* sampler = channel->sampler; - int boneId = channel->target_node - data->nodes; + int boneId = (int)(channel->target_node - data->nodes); for (int frame = 0; frame < output->frameCount; frame++) {