Big batch of changes, check description:

- Camera system moved to a separate module [camera.c]
- WIP: Added customization functions for camera controls
- Added custom shaders support on batch drawing
- Complete redesign of textures module to support multiple texture
formats (compressed and uncompressed)
This commit is contained in:
raysan5 2015-05-04 23:46:31 +02:00
parent ba257b09f5
commit eae98e1c34
14 changed files with 1487 additions and 876 deletions

View file

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#version 330
attribute vec3 vertexPosition;
attribute vec2 vertexTexCoord;
attribute vec3 vertexNormal;
uniform mat4 projectionMatrix;
uniform mat4 modelviewMatrix;
varying vec2 fragTexCoord;
void main()
{
fragTexCoord = vertexTexCoord;
gl_Position = projectionMatrix*modelviewMatrix*vec4(vertexPosition, 1.0);
}