Optimize m3d mesh creation
This commit is contained in:
parent
bc15c19518
commit
ea82291c90
1 changed files with 12 additions and 0 deletions
|
@ -5567,6 +5567,15 @@ static Model LoadVOX(const char *fileName)
|
|||
unsigned char *m3d_loaderhook(char *fn, unsigned int *len) { return LoadFileData((const char *)fn, (int *)len); }
|
||||
void m3d_freehook(void *data) { UnloadFileData((unsigned char *)data); }
|
||||
|
||||
// Comparison function for qsort
|
||||
static int m3d_compare_faces(const void *a, const void *b)
|
||||
{
|
||||
m3df_t *fa = (m3df_t *)a;
|
||||
m3df_t *fb = (m3df_t *)b;
|
||||
|
||||
return (fa->materialid - fb->materialid);
|
||||
}
|
||||
|
||||
// Load M3D mesh data
|
||||
static Model LoadM3D(const char *fileName)
|
||||
{
|
||||
|
@ -5614,6 +5623,9 @@ static Model LoadM3D(const char *fileName)
|
|||
// We always need a default material, so we add +1
|
||||
model.materialCount++;
|
||||
|
||||
// Sort faces by material.
|
||||
qsort(m3d->face, m3d->numface, sizeof(m3df_t), m3d_compare_faces);
|
||||
|
||||
model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh));
|
||||
model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int));
|
||||
model.materials = (Material *)RL_CALLOC(model.materialCount + 1, sizeof(Material));
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue