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2 changed files with 46 additions and 45 deletions
88
src/models.c
88
src/models.c
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@ -2385,15 +2385,18 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota
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for (int i = 0; i < model.meshCount; i++)
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for (int i = 0; i < model.meshCount; i++)
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{
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{
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Color c = model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color;
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// TODO: Review color + tint premultiplication mechanism
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Color s = c;
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Color color = model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color;
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c.r = ((c.r/255) * (tint.r/255)) * 255;
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c.g = ((c.g/255) * (tint.g/255)) * 255;
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Color colorTint = WHITE;
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c.b = ((c.b/255) * (tint.b/255)) * 255;
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colorTint.r = ((color.r/255)*(tint.r/255))*255;
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c.a = ((c.a/255) * (tint.a/255)) * 255;
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colorTint.g = ((color.g/255)*(tint.g/255))*255;
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model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color = c;
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colorTint.b = ((color.b/255)*(tint.b/255))*255;
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colorTint.a = ((color.a/255)*(tint.a/255))*255;
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model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color = colorTint;
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rlDrawMesh(model.meshes[i], model.materials[model.meshMaterial[i]], model.transform);
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rlDrawMesh(model.meshes[i], model.materials[model.meshMaterial[i]], model.transform);
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model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color = s;
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model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color = color;
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}
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}
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}
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}
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@ -3351,11 +3354,10 @@ static unsigned char *DecodeBase64(char *input, int *size)
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return buf;
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return buf;
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}
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}
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//static Texture LoadTextureFromCGLTFTextureView(cgltf_texture_view* view, Color tint, char* texPath)
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// Load texture from cgltf_image
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static Texture LoadTextureFromCGLTFTextureView(cgltf_image* image, Color tint, const char* texPath)
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static Texture LoadTextureFromCgltfImage(cgltf_image *image, const char *texPath, Color tint)
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{
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{
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Texture texture = {0};
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Texture texture = { 0 };
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//cgltf_image *image = view->texture->image;
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if (image->uri)
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if (image->uri)
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{
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{
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@ -3371,11 +3373,9 @@ static Texture LoadTextureFromCGLTFTextureView(cgltf_image* image, Color tint, c
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// Find the comma
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// Find the comma
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int i = 0;
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int i = 0;
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while ((image->uri[i] != ',') && (image->uri[i] != 0))
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while ((image->uri[i] != ',') && (image->uri[i] != 0)) i++;
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i++;
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if (image->uri[i] == 0)
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if (image->uri[i] == 0) TraceLog(LOG_WARNING, "CGLTF Image: Invalid data URI");
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TraceLog(LOG_WARNING, "Invalid data URI");
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else
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else
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{
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{
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int size;
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int size;
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@ -3385,6 +3385,8 @@ static Texture LoadTextureFromCGLTFTextureView(cgltf_image* image, Color tint, c
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unsigned char *raw = stbi_load_from_memory(data, size, &w, &h, NULL, 4);
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unsigned char *raw = stbi_load_from_memory(data, size, &w, &h, NULL, 4);
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Image rimage = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8);
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Image rimage = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8);
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// TODO: Tint shouldn't be applied here!
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ImageColorTint(&rimage, tint);
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ImageColorTint(&rimage, tint);
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texture = LoadTextureFromImage(rimage);
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texture = LoadTextureFromImage(rimage);
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UnloadImage(rimage);
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UnloadImage(rimage);
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@ -3392,17 +3394,12 @@ static Texture LoadTextureFromCGLTFTextureView(cgltf_image* image, Color tint, c
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}
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}
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else
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else
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{
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{
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char *textureName = image->uri;
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Image rimage = LoadImage(TextFormat("%s/%s", texPath, image->uri));
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char *texturePath = RL_MALLOC(strlen(texPath) + strlen(textureName) + 2);
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strcpy(texturePath, texPath);
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strcat(texturePath, "/");
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strcat(texturePath, textureName);
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Image rimage = LoadImage(texturePath);
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// TODO: Tint shouldn't be applied here!
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ImageColorTint(&rimage, tint);
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ImageColorTint(&rimage, tint);
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texture = LoadTextureFromImage(rimage);
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texture = LoadTextureFromImage(rimage);
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UnloadImage(rimage);
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UnloadImage(rimage);
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RL_FREE(texturePath);
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}
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}
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}
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}
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else if (image->buffer_view)
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else if (image->buffer_view)
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@ -3419,13 +3416,14 @@ static Texture LoadTextureFromCGLTFTextureView(cgltf_image* image, Color tint, c
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int w, h;
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int w, h;
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unsigned char *raw = stbi_load_from_memory(data, image->buffer_view->size, &w, &h, NULL, 4);
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unsigned char *raw = stbi_load_from_memory(data, image->buffer_view->size, &w, &h, NULL, 4);
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free(data);
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Image rimage = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8);
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Image rimage = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8);
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// TODO: Tint shouldn't be applied here!
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ImageColorTint(&rimage, tint);
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ImageColorTint(&rimage, tint);
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texture = LoadTextureFromImage(rimage);
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texture = LoadTextureFromImage(rimage);
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UnloadImage(rimage);
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UnloadImage(rimage);
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free(raw);
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free(data);
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}
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}
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else
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else
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{
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{
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@ -3502,9 +3500,7 @@ static Model LoadGLTF(const char *fileName)
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// Read data buffers
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// Read data buffers
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result = cgltf_load_buffers(&options, data, fileName);
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result = cgltf_load_buffers(&options, data, fileName);
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if (result != cgltf_result_success) {
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if (result != cgltf_result_success) TraceLog(LOG_INFO, "[%s][%s] Error loading mesh/material buffers", fileName, (data->file_type == 2)? "glb" : "gltf");
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TraceLog(LOG_INFO, "[%s][%s] Error loading mesh/material buffers", fileName, (data->file_type == 2)? "glb" : "gltf");
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}
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int primitivesCount = 0;
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int primitivesCount = 0;
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@ -3527,15 +3523,15 @@ static Model LoadGLTF(const char *fileName)
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const char *texPath = GetDirectoryPath(fileName);
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const char *texPath = GetDirectoryPath(fileName);
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//Ensure material follows raylib support for PBR (metallic/roughness flow)
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//Ensure material follows raylib support for PBR (metallic/roughness flow)
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if (data->materials[i].has_pbr_metallic_roughness) {
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if (data->materials[i].has_pbr_metallic_roughness)
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{
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float roughness = data->materials[i].pbr_metallic_roughness.roughness_factor;
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float roughness = data->materials[i].pbr_metallic_roughness.roughness_factor;
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float metallic = data->materials[i].pbr_metallic_roughness.metallic_factor;
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float metallic = data->materials[i].pbr_metallic_roughness.metallic_factor;
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if (model.materials[i].name && data->materials[i].name) {
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// NOTE: Material name not used for the moment
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strcpy(model.materials[i].name, data->materials[i].name);
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//if (model.materials[i].name && data->materials[i].name) strcpy(model.materials[i].name, data->materials[i].name);
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}
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// shouldn't these be *255 ???
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// TODO: REview: shouldn't these be *255 ???
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tint.r = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[0]*255);
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tint.r = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[0]*255);
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tint.g = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[1]*255);
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tint.g = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[1]*255);
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tint.b = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[2]*255);
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tint.b = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[2]*255);
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@ -3543,24 +3539,30 @@ static Model LoadGLTF(const char *fileName)
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model.materials[i].maps[MAP_ROUGHNESS].color = tint;
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model.materials[i].maps[MAP_ROUGHNESS].color = tint;
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if (data->materials[i].pbr_metallic_roughness.base_color_texture.texture) {
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if (data->materials[i].pbr_metallic_roughness.base_color_texture.texture)
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model.materials[i].maps[MAP_ALBEDO].texture = LoadTextureFromCGLTFTextureView(data->materials[i].pbr_metallic_roughness.base_color_texture.texture->image, tint, texPath);
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{
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model.materials[i].maps[MAP_ALBEDO].texture = LoadTextureFromCgltfImage(data->materials[i].pbr_metallic_roughness.base_color_texture.texture->image, texPath, tint);
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}
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}
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//tint isn't need for other textures.. pass null or clear? (try full white because of mixing (multiplying * white has no effect))
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// NOTE: Tint isn't need for other textures.. pass null or clear?
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tint = (Color){ 255, 255, 255, 255 };
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// Just set as white, multiplying by white has no effect
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tint = WHITE;
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if (data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture) {
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if (data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture)
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model.materials[i].maps[MAP_ROUGHNESS].texture = LoadTextureFromCGLTFTextureView(data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture->image, tint, texPath);
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{
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model.materials[i].maps[MAP_ROUGHNESS].texture = LoadTextureFromCgltfImage(data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture->image, texPath, tint);
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}
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}
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model.materials[i].maps[MAP_ROUGHNESS].value = roughness;
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model.materials[i].maps[MAP_ROUGHNESS].value = roughness;
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model.materials[i].maps[MAP_METALNESS].value = metallic;
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model.materials[i].maps[MAP_METALNESS].value = metallic;
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if (data->materials[i].normal_texture.texture) {
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if (data->materials[i].normal_texture.texture)
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model.materials[i].maps[MAP_NORMAL].texture = LoadTextureFromCGLTFTextureView(data->materials[i].normal_texture.texture->image, tint, texPath);
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{
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model.materials[i].maps[MAP_NORMAL].texture = LoadTextureFromCgltfImage(data->materials[i].normal_texture.texture->image, texPath, tint);
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}
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}
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if (data->materials[i].occlusion_texture.texture) {
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model.materials[i].maps[MAP_OCCLUSION].texture = LoadTextureFromCGLTFTextureView(data->materials[i].occlusion_texture.texture->image, tint, texPath);
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if (data->materials[i].occlusion_texture.texture)
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{
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model.materials[i].maps[MAP_OCCLUSION].texture = LoadTextureFromCgltfImage(data->materials[i].occlusion_texture.texture->image, texPath, tint);
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}
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}
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}
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}
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}
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}
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@ -336,7 +336,6 @@ typedef struct MaterialMap {
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// Material type (generic)
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// Material type (generic)
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typedef struct Material {
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typedef struct Material {
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char* name; // Material name
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Shader shader; // Material shader
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Shader shader; // Material shader
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MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS)
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MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS)
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float *params; // Material generic parameters (if required)
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float *params; // Material generic parameters (if required)
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