REVIEWED: Camera redesign PR
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34 changed files with 321 additions and 268 deletions
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@ -96,16 +96,13 @@ int main(void)
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.fovy = 45.0f; // Camera field-of-view Y
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camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
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camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
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int camera_mode = CAMERA_ORBITAL;
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Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
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Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
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DisableCursor(); // Catch cursor
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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// Use the default font
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Font font = GetFontDefault();
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float fontSize = 8.0f;
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@ -135,6 +132,10 @@ int main(void)
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// Array filled with multiple random colors (when multicolor mode is set)
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Color multi[TEXT_MAX_LAYERS] = {0};
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DisableCursor(); // Limit cursor to relative movement inside the window
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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