REVIEWED: Camera redesign PR
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34 changed files with 321 additions and 268 deletions
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@ -31,16 +31,13 @@ int main(void)
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.fovy = 45.0f; // Camera field-of-view Y
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camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
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camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
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Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
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Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
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Ray ray = { 0 }; // Picking line ray
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RayCollision collision = { 0 };
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EnableCursor(); // Disable camera controls
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RayCollision collision = { 0 }; // Ray collision hit info
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -50,7 +47,7 @@ int main(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsCursorHidden()) UpdateCamera(&camera, CAMERA_FIRST_PERSON); // Update camera
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if (IsCursorHidden()) UpdateCamera(&camera, CAMERA_FIRST_PERSON);
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// Toggle camera controls
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if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT))
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