REVIEWED: PLATFORM_WEB build flags, added GL_ENABLE_GET_PROC_ADDRESS
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3 changed files with 59 additions and 55 deletions
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@ -306,11 +306,12 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
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# -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
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# -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data
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# -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
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# -sGL_ENABLE_GET_PROC_ADDRESS # enable using the *glGetProcAddress() family of functions, required for extensions loading
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# --profiling # include information for code profiling
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
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# --preload-file resources # specify a resources folder for data compilation
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# --source-map-base # allow debugging in browser with source map
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LDFLAGS += -s USE_GLFW=3 -s TOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -s FORCE_FILESYSTEM=1
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LDFLAGS += -sUSE_GLFW=3 -sTOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -sFORCE_FILESYSTEM=1 -sGL_ENABLE_GET_PROC_ADDRESS
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# Build using asyncify
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ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
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@ -253,11 +253,12 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
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# -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data
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# -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
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# -sEXPORTED_RUNTIME_METHODS=ccall # require exporting some LEGACY_RUNTIME functions, ccall() is required by miniaudio
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# -sGL_ENABLE_GET_PROC_ADDRESS # enable using the *glGetProcAddress() family of functions, required for extensions loading
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# --profiling # include information for code profiling
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
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# --preload-file resources # specify a resources folder for data compilation
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# --source-map-base # allow debugging in browser with source map
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LDFLAGS += -s USE_GLFW=3 -s ASYNCIFY -s EXPORTED_RUNTIME_METHODS=ccall
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LDFLAGS += -sUSE_GLFW=3 -sASYNCIFY -sEXPORTED_RUNTIME_METHODS=ccall -sGL_ENABLE_GET_PROC_ADDRESS
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# NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way,
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# we can compile same code for ALL platforms with no change required, but, working on bigger
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@ -353,12 +353,14 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
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# -sUSE_PTHREADS=1 # multithreading support
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# -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data
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# -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
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# -sGL_ENABLE_GET_PROC_ADDRESS # enable using the *glGetProcAddress() family of functions, required for extensions loading
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# --profiling # include information for code profiling
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
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# --preload-file resources # specify a resources folder for data compilation
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ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
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CFLAGS += -sASSERTIONS=1 --profiling
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endif
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CFLAGS += -sGL_ENABLE_GET_PROC_ADDRESS
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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# Compiler flags for arquitecture
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