REVIEWED: rlgl function description and comments
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1 changed files with 56 additions and 52 deletions
40
src/rlgl.h
40
src/rlgl.h
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@ -594,10 +594,10 @@ RLAPI bool rlEnableVertexArray(unsigned int vaoId); // Enable vertex array (
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RLAPI void rlDisableVertexArray(void); // Disable vertex array (VAO, if supported)
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RLAPI void rlEnableVertexBuffer(unsigned int id); // Enable vertex buffer (VBO)
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RLAPI void rlDisableVertexBuffer(void); // Disable vertex buffer (VBO)
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RLAPI void rlEnableVertexBufferElement(unsigned int id);// Enable vertex buffer element (VBO element)
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RLAPI void rlEnableVertexBufferElement(unsigned int id); // Enable vertex buffer element (VBO element)
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RLAPI void rlDisableVertexBufferElement(void); // Disable vertex buffer element (VBO element)
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RLAPI void rlEnableVertexAttribute(unsigned int index); // Enable vertex attribute index
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RLAPI void rlDisableVertexAttribute(unsigned int index);// Disable vertex attribute index
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RLAPI void rlDisableVertexAttribute(unsigned int index); // Disable vertex attribute index
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#if defined(GRAPHICS_API_OPENGL_11)
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RLAPI void rlEnableStatePointer(int vertexAttribType, void *buffer); // Enable attribute state pointer
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RLAPI void rlDisableStatePointer(int vertexAttribType); // Disable attribute state pointer
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@ -686,25 +686,25 @@ RLAPI void rlSetTexture(unsigned int id); // Set current texture f
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// Vertex buffers management
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RLAPI unsigned int rlLoadVertexArray(void); // Load vertex array (vao) if supported
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RLAPI unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic); // Load a vertex buffer attribute
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RLAPI unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic); // Load a new attributes element buffer
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RLAPI void rlUpdateVertexBuffer(unsigned int bufferId, const void *data, int dataSize, int offset); // Update GPU buffer with new data
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RLAPI void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset); // Update vertex buffer elements with new data
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RLAPI void rlUnloadVertexArray(unsigned int vaoId);
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RLAPI void rlUnloadVertexBuffer(unsigned int vboId);
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RLAPI void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, const void *pointer);
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RLAPI void rlSetVertexAttributeDivisor(unsigned int index, int divisor);
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RLAPI void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count); // Set vertex attribute default value
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RLAPI void rlDrawVertexArray(int offset, int count);
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RLAPI void rlDrawVertexArrayElements(int offset, int count, const void *buffer);
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RLAPI void rlDrawVertexArrayInstanced(int offset, int count, int instances);
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RLAPI void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances);
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RLAPI unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic); // Load a vertex buffer object
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RLAPI unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic); // Load vertex buffer elements object
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RLAPI void rlUpdateVertexBuffer(unsigned int bufferId, const void *data, int dataSize, int offset); // Update vertex buffer object data on GPU buffer
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RLAPI void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset); // Update vertex buffer elements data on GPU buffer
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RLAPI void rlUnloadVertexArray(unsigned int vaoId); // Unload vertex array (vao)
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RLAPI void rlUnloadVertexBuffer(unsigned int vboId); // Unload vertex buffer object
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RLAPI void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, const void *pointer); // Set vertex attribute data configuration
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RLAPI void rlSetVertexAttributeDivisor(unsigned int index, int divisor); // Set vertex attribute data divisor
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RLAPI void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count); // Set vertex attribute default value, when attribute to provided
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RLAPI void rlDrawVertexArray(int offset, int count); // Draw vertex array (currently active vao)
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RLAPI void rlDrawVertexArrayElements(int offset, int count, const void *buffer); // Draw vertex array elements
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RLAPI void rlDrawVertexArrayInstanced(int offset, int count, int instances); // Draw vertex array (currently active vao) with instancing
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RLAPI void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances); // Draw vertex array elements with instancing
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// Textures management
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RLAPI unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount); // Load texture in GPU
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RLAPI unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount); // Load texture data
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RLAPI unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo)
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RLAPI unsigned int rlLoadTextureCubemap(const void *data, int size, int format); // Load texture cubemap
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RLAPI void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update GPU texture with new data
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RLAPI unsigned int rlLoadTextureCubemap(const void *data, int size, int format); // Load texture cubemap data
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RLAPI void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update texture with new data on GPU
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RLAPI void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType); // Get OpenGL internal formats
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RLAPI const char *rlGetPixelFormatName(unsigned int format); // Get name string for pixel format
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RLAPI void rlUnloadTexture(unsigned int id); // Unload texture from GPU memory
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@ -3794,6 +3794,10 @@ unsigned int rlLoadVertexArray(void)
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void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, const void *pointer)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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// NOTE: Data type could be: GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT
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// Additional types (depends on OpenGL version or extensions):
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// - GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED,
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// - GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_10F_11F_11F_REV
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glVertexAttribPointer(index, compSize, type, normalized, stride, pointer);
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#endif
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}
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