REVIEWED: rlDrawVertexArrayElements() #1891
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2 changed files with 6 additions and 6 deletions
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@ -1178,12 +1178,12 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins
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if (instancing) // Draw mesh instanced
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{
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if (mesh.indices != NULL) rlDrawVertexArrayElementsInstanced(0, mesh.triangleCount*3, 0, instances);
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if (mesh.indices != NULL) rlDrawVertexArrayElementsInstanced(0, mesh.triangleCount*3, mesh.indices, instances);
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else rlDrawVertexArrayInstanced(0, mesh.vertexCount, instances);
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}
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else // Draw mesh
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{
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if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh.triangleCount*3, 0);
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if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh.triangleCount*3, mesh.indices);
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else rlDrawVertexArray(0, mesh.vertexCount);
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}
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}
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@ -4397,12 +4397,12 @@ static void *ReadGLTFValuesAs(cgltf_accessor* acc, cgltf_component_type type, bo
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} break;
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case cgltf_component_type_r_32f:
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{
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float* typedArray = (float*) array;
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float *typedArray = (float *)array;
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for (unsigned int i = 0; i < count*typeElements; i++) typedArray[i] = (float)typedAdditionalArray[i];
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} break;
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case cgltf_component_type_r_32u:
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{
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unsigned int* typedArray = (unsigned int*) array;
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unsigned int *typedArray = (unsigned int *)array;
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for (unsigned int i = 0; i < count*typeElements; i++) typedArray[i] = (unsigned int)typedAdditionalArray[i];
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} break;
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default:
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@ -3121,7 +3121,7 @@ void rlDrawVertexArray(int offset, int count)
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void rlDrawVertexArrayElements(int offset, int count, void *buffer)
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{
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glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short*)buffer + offset);
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glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short *)buffer + offset);
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}
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void rlDrawVertexArrayInstanced(int offset, int count, int instances)
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@ -3134,7 +3134,7 @@ void rlDrawVertexArrayInstanced(int offset, int count, int instances)
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void rlDrawVertexArrayElementsInstanced(int offset, int count, void *buffer, int instances)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short*)buffer + offset, instances);
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glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short *)buffer + offset, instances);
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#endif
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}
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