REVIEWED: rlDrawVertexArrayElements() #1891

This commit is contained in:
raysan5 2021-07-27 23:35:54 +02:00
parent 70ed52dd5d
commit e9c7ab925f
2 changed files with 6 additions and 6 deletions

View file

@ -1178,12 +1178,12 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins
if (instancing) // Draw mesh instanced if (instancing) // Draw mesh instanced
{ {
if (mesh.indices != NULL) rlDrawVertexArrayElementsInstanced(0, mesh.triangleCount*3, 0, instances); if (mesh.indices != NULL) rlDrawVertexArrayElementsInstanced(0, mesh.triangleCount*3, mesh.indices, instances);
else rlDrawVertexArrayInstanced(0, mesh.vertexCount, instances); else rlDrawVertexArrayInstanced(0, mesh.vertexCount, instances);
} }
else // Draw mesh else // Draw mesh
{ {
if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh.triangleCount*3, 0); if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh.triangleCount*3, mesh.indices);
else rlDrawVertexArray(0, mesh.vertexCount); else rlDrawVertexArray(0, mesh.vertexCount);
} }
} }