From e96c22d6f8b26abaf2d2d41df478d4a5e856836c Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sun, 18 Jan 2015 11:19:25 +0100 Subject: [PATCH] Updated makefiles for templates Now support multiple platforms --- examples/makefile | 2 +- templates/advance_game/makefile | 136 ++++++++++++++++++++++++++----- templates/basic_game/makefile | 130 +++++++++++++++++++++++++---- templates/basic_test/makefile | 130 +++++++++++++++++++++++++---- templates/simple_game/makefile | 124 ++++++++++++++++++++++++---- templates/standard_game/makefile | 136 ++++++++++++++++++++++++++----- 6 files changed, 572 insertions(+), 86 deletions(-) diff --git a/examples/makefile b/examples/makefile index b4d7bfa36..35cba99e0 100644 --- a/examples/makefile +++ b/examples/makefile @@ -23,7 +23,7 @@ # define raylib platform to compile for # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB -# WARNING: To compile examples to HTML5, they must be redesigned to use emscripten.h and emscripten_set_main_loop() +# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() PLATFORM ?= PLATFORM_DESKTOP # determine PLATFORM_OS in case PLATFORM_DESKTOP selected diff --git a/templates/advance_game/makefile b/templates/advance_game/makefile index cb482582c..81a26c1fe 100644 --- a/templates/advance_game/makefile +++ b/templates/advance_game/makefile @@ -2,7 +2,7 @@ # # raylib - Advance Game # -# makefile to compile advance game +# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten) # # Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) # @@ -23,49 +23,133 @@ # #************************************************************************************************** -# define raylib platform if not defined (by default, compile for RPI) -# Other possible platform: PLATFORM_DESKTOP -PLATFORM ?= PLATFORM_RPI +# define raylib platform to compile for +# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() +PLATFORM ?= PLATFORM_DESKTOP + +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + LIBPATH=win32 + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + LIBPATH=linux + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + LIBPATH=osx + endif + endif + endif +endif # define compiler: gcc for C program, define as g++ for C++ -CC = gcc +ifeq ($(PLATFORM),PLATFORM_WEB) + # define emscripten compiler + CC = emcc +else +ifeq ($(PLATFORM_OS),OSX) + # define llvm compiler for mac + CC = clang +else + # define default gcc compiler + CC = gcc +endif +endif # define compiler flags: # -O2 defines optimization level # -Wall turns on most, but not all, compiler warnings # -std=c99 use standard C from 1999 revision -CFLAGS = -O2 -Wall -std=c99 +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline +else + CFLAGS = -O2 -Wall -std=c99 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources + #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) +endif + #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes # define any directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDES = -I. -I./screens -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads + INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads else - INCLUDES = -I. -I./screens -I../../src + INCLUDES = -I. -I../../src +# external libraries headers +# GLFW3 + INCLUDES += -I../../external/glfw3/include +# GLEW + INCLUDES += -I../../external/glew/include +# OpenAL Soft + INCLUDES += -I../../external/openal_soft/include endif # define library paths containing required libs -LFLAGS = -L. -L../../src -L/opt/vc/lib +ifeq ($(PLATFORM),PLATFORM_RPI) + LFLAGS = -L. -L../../src -L/opt/vc/lib +else + LFLAGS = -L. -L../../src + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + # GLEW + LFLAGS += -L../../external/glew/lib/$(LIBPATH) + endif +endif # define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal + endif + ifeq ($(PLATFORM_OS),OSX) + # libraries for OS X 10.9 desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + + else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) # libraries for Raspberry Pi compiling # NOTE: OpenAL Soft library should be installed (libopenal1 package) LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal -else - # libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + LIBS = ../../src/libraylib.bc endif # define additional parameters and flags for windows -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +ifeq ($(PLATFORM_OS),WINDOWS) # resources file contains windows exe icon # -Wl,--subsystem,windows hides the console window WINFLAGS = ../../src/resources -Wl,--subsystem,windows endif +ifeq ($(PLATFORM),PLATFORM_WEB) + EXT = .html +endif + # define all screen object files required SCREENS = \ screens/screen_logo.o \ @@ -80,7 +164,7 @@ default: advance_game # compile template - advance_game advance_game: advance_game.c $(SCREENS) - $(CC) -o $@ $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile screen LOGO screens/screen_logo.o: screens/screen_logo.c @@ -104,11 +188,25 @@ screens/screen_ending.o: screens/screen_ending.c # clean everything clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + else + ifeq ($(PLATFORM_OS),LINUX) + find . -type f -executable -delete + rm -f *.o + else + del *.o *.exe + endif + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) - rm -f screens/*.o -# find . -executable -delete -else - del screens/*.o *.exe + find . -type f -executable -delete + rm -f *.o +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o *.html *.js endif @echo Cleaning done diff --git a/templates/basic_game/makefile b/templates/basic_game/makefile index afb157c14..03dda3779 100644 --- a/templates/basic_game/makefile +++ b/templates/basic_game/makefile @@ -2,7 +2,7 @@ # # raylib - Basic Game # -# makefile to compile basic game +# makefile to compile basic game for desktop platforms, Raspberry Pi and HTML5 (emscripten) # # Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) # @@ -23,18 +23,60 @@ # #************************************************************************************************** -# define raylib platform (by default, compile for RPI) -# Other possible platform: PLATFORM_DESKTOP -PLATFORM ?= PLATFORM_RPI +# define raylib platform to compile for +# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() +PLATFORM ?= PLATFORM_DESKTOP + +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + LIBPATH=win32 + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + LIBPATH=linux + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + LIBPATH=osx + endif + endif + endif +endif # define compiler: gcc for C program, define as g++ for C++ -CC = gcc +ifeq ($(PLATFORM),PLATFORM_WEB) + # define emscripten compiler + CC = emcc +else +ifeq ($(PLATFORM_OS),OSX) + # define llvm compiler for mac + CC = clang +else + # define default gcc compiler + CC = gcc +endif +endif # define compiler flags: # -O2 defines optimization level # -Wall turns on most, but not all, compiler warnings # -std=c99 use standard C from 1999 revision -CFLAGS = -O2 -Wall -std=c99 +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline +else + CFLAGS = -O2 -Wall -std=c99 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources + #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) +endif + #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes # define any directories containing required header files @@ -42,45 +84,101 @@ ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads else INCLUDES = -I. -I../../src +# external libraries headers +# GLFW3 + INCLUDES += -I../../external/glfw3/include +# GLEW + INCLUDES += -I../../external/glew/include +# OpenAL Soft + INCLUDES += -I../../external/openal_soft/include endif # define library paths containing required libs -LFLAGS = -L. -L../../src -L/opt/vc/lib +ifeq ($(PLATFORM),PLATFORM_RPI) + LFLAGS = -L. -L../../src -L/opt/vc/lib +else + LFLAGS = -L. -L../../src + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + # GLEW + LFLAGS += -L../../external/glew/lib/$(LIBPATH) + endif +endif # define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal + endif + ifeq ($(PLATFORM_OS),OSX) + # libraries for OS X 10.9 desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + + else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) # libraries for Raspberry Pi compiling # NOTE: OpenAL Soft library should be installed (libopenal1 package) LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal -else - # libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + LIBS = ../../src/libraylib.bc endif # define additional parameters and flags for windows -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +ifeq ($(PLATFORM_OS),WINDOWS) # resources file contains windows exe icon # -Wl,--subsystem,windows hides the console window WINFLAGS = ../../src/resources -Wl,--subsystem,windows endif +ifeq ($(PLATFORM),PLATFORM_WEB) + EXT = .html +endif + # typing 'make' will invoke the first target entry in the file, # in this case, the 'default' target entry is basic_game default: basic_game # compile template - basic_game basic_game: basic_game.c - $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # clean everything clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + else + ifeq ($(PLATFORM_OS),LINUX) + find . -type f -executable -delete + rm -f *.o + else + del *.o *.exe + endif + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) + find . -type f -executable -delete rm -f *.o -# find . -executable -delete -else - del *.o *.exe +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o *.html *.js endif @echo Cleaning done diff --git a/templates/basic_test/makefile b/templates/basic_test/makefile index 8b2a1fd12..5752cba33 100644 --- a/templates/basic_test/makefile +++ b/templates/basic_test/makefile @@ -2,7 +2,7 @@ # # raylib - Basic Test # -# makefile to compile basic test +# makefile to compile basic test for desktop platforms, Raspberry Pi and HTML5 (emscripten) # # Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) # @@ -23,18 +23,60 @@ # #************************************************************************************************** -# define raylib platform if not defined (by default, compile for RPI) -# Other possible platform: PLATFORM_DESKTOP -PLATFORM ?= PLATFORM_RPI +# define raylib platform to compile for +# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() +PLATFORM ?= PLATFORM_DESKTOP + +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + LIBPATH=win32 + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + LIBPATH=linux + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + LIBPATH=osx + endif + endif + endif +endif # define compiler: gcc for C program, define as g++ for C++ -CC = gcc +ifeq ($(PLATFORM),PLATFORM_WEB) + # define emscripten compiler + CC = emcc +else +ifeq ($(PLATFORM_OS),OSX) + # define llvm compiler for mac + CC = clang +else + # define default gcc compiler + CC = gcc +endif +endif # define compiler flags: # -O2 defines optimization level # -Wall turns on most, but not all, compiler warnings # -std=c99 use standard C from 1999 revision -CFLAGS = -O2 -Wall -std=c99 +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline +else + CFLAGS = -O2 -Wall -std=c99 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources + #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) +endif + #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes # define any directories containing required header files @@ -42,45 +84,101 @@ ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads else INCLUDES = -I. -I../../src +# external libraries headers +# GLFW3 + INCLUDES += -I../../external/glfw3/include +# GLEW + INCLUDES += -I../../external/glew/include +# OpenAL Soft + INCLUDES += -I../../external/openal_soft/include endif # define library paths containing required libs -LFLAGS = -L. -L../../src -L/opt/vc/lib +ifeq ($(PLATFORM),PLATFORM_RPI) + LFLAGS = -L. -L../../src -L/opt/vc/lib +else + LFLAGS = -L. -L../../src + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + # GLEW + LFLAGS += -L../../external/glew/lib/$(LIBPATH) + endif +endif # define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal + endif + ifeq ($(PLATFORM_OS),OSX) + # libraries for OS X 10.9 desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + + else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) # libraries for Raspberry Pi compiling # NOTE: OpenAL Soft library should be installed (libopenal1 package) LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal -else - # libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + LIBS = ../../src/libraylib.bc endif # define additional parameters and flags for windows -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +ifeq ($(PLATFORM_OS),WINDOWS) # resources file contains windows exe icon # -Wl,--subsystem,windows hides the console window WINFLAGS = ../../src/resources -Wl,--subsystem,windows endif +ifeq ($(PLATFORM),PLATFORM_WEB) + EXT = .html +endif + # typing 'make' will invoke the first target entry in the file, # in this case, the 'default' target entry is basic_test default: basic_test # compile template - basic_test basic_test: basic_test.c - $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # clean everything clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + else + ifeq ($(PLATFORM_OS),LINUX) + find . -type f -executable -delete + rm -f *.o + else + del *.o *.exe + endif + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) + find . -type f -executable -delete rm -f *.o -# find . -executable -delete -else - del *.o *.exe +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o *.html *.js endif @echo Cleaning done diff --git a/templates/simple_game/makefile b/templates/simple_game/makefile index e5c2b2c26..2cbc942f9 100644 --- a/templates/simple_game/makefile +++ b/templates/simple_game/makefile @@ -2,7 +2,7 @@ # # raylib - Simple Game # -# makefile to compile simple game +# makefile to compile simple game for desktop platforms, Raspberry Pi and HTML5 (emscripten) # # Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) # @@ -23,12 +23,44 @@ # #************************************************************************************************** -# define raylib platform (by default, compile for RPI) -# Other possible platform: PLATFORM_DESKTOP -PLATFORM ?= PLATFORM_RPI +# define raylib platform to compile for +# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() +PLATFORM ?= PLATFORM_DESKTOP + +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + LIBPATH=win32 + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + LIBPATH=linux + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + LIBPATH=osx + endif + endif + endif +endif # define compiler: gcc for C program, define as g++ for C++ -CC = gcc +ifeq ($(PLATFORM),PLATFORM_WEB) + # define emscripten compiler + CC = emcc +else +ifeq ($(PLATFORM_OS),OSX) + # define llvm compiler for mac + CC = clang +else + # define default gcc compiler + CC = gcc +endif +endif # define compiler flags: # -O2 defines optimization level @@ -39,6 +71,12 @@ ifeq ($(PLATFORM),PLATFORM_RPI) else CFLAGS = -O2 -Wall -std=c99 endif +ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources + #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) +endif + #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes # define any directories containing required header files @@ -46,37 +84,79 @@ ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads else INCLUDES = -I. -I../../src +# external libraries headers +# GLFW3 + INCLUDES += -I../../external/glfw3/include +# GLEW + INCLUDES += -I../../external/glew/include +# OpenAL Soft + INCLUDES += -I../../external/openal_soft/include endif # define library paths containing required libs -LFLAGS = -L. -L../../src -L/opt/vc/lib +ifeq ($(PLATFORM),PLATFORM_RPI) + LFLAGS = -L. -L../../src -L/opt/vc/lib +else + LFLAGS = -L. -L../../src + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + # GLEW + LFLAGS += -L../../external/glew/lib/$(LIBPATH) + endif +endif # define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal + endif + ifeq ($(PLATFORM_OS),OSX) + # libraries for OS X 10.9 desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + + else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) # libraries for Raspberry Pi compiling # NOTE: OpenAL Soft library should be installed (libopenal1 package) LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal -else - # libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + LIBS = ../../src/libraylib.bc endif # define additional parameters and flags for windows -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +ifeq ($(PLATFORM_OS),WINDOWS) # resources file contains windows exe icon # -Wl,--subsystem,windows hides the console window WINFLAGS = ../../src/resources -Wl,--subsystem,windows endif +ifeq ($(PLATFORM),PLATFORM_WEB) + EXT = .html +endif + # typing 'make' will invoke the first target entry in the file, # in this case, the 'default' target entry is simple_game default: simple_game # compile template - simple_game simple_game: simple_game.c screens.o - $(CC) -o $@ $< screens.o $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< screens.o $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile screens screens.o: screens.c @@ -84,11 +164,25 @@ screens.o: screens.c # clean everything clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + else + ifeq ($(PLATFORM_OS),LINUX) + find . -type f -executable -delete + rm -f *.o + else + del *.o *.exe + endif + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) + find . -type f -executable -delete rm -f *.o -# find . -executable -delete -else - del *.o *.exe +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o *.html *.js endif @echo Cleaning done diff --git a/templates/standard_game/makefile b/templates/standard_game/makefile index 8a5a7b55b..c737488ce 100644 --- a/templates/standard_game/makefile +++ b/templates/standard_game/makefile @@ -2,7 +2,7 @@ # # raylib - Standard Game # -# makefile to compile standard game +# makefile to compile standard game for desktop platforms, Raspberry Pi and HTML5 (emscripten) # # Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) # @@ -23,49 +23,133 @@ # #************************************************************************************************** -# define raylib platform if not defined (by default, compile for RPI) -# Other possible platform: PLATFORM_DESKTOP -PLATFORM ?= PLATFORM_RPI +# define raylib platform to compile for +# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() +PLATFORM ?= PLATFORM_DESKTOP + +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + LIBPATH=win32 + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + LIBPATH=linux + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + LIBPATH=osx + endif + endif + endif +endif # define compiler: gcc for C program, define as g++ for C++ -CC = gcc +ifeq ($(PLATFORM),PLATFORM_WEB) + # define emscripten compiler + CC = emcc +else +ifeq ($(PLATFORM_OS),OSX) + # define llvm compiler for mac + CC = clang +else + # define default gcc compiler + CC = gcc +endif +endif # define compiler flags: # -O2 defines optimization level # -Wall turns on most, but not all, compiler warnings # -std=c99 use standard C from 1999 revision -CFLAGS = -O2 -Wall -std=c99 +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline +else + CFLAGS = -O2 -Wall -std=c99 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources + #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) +endif + #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes # define any directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDES = -I. -I./screens -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads + INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads else - INCLUDES = -I. -I./screens -I../../src + INCLUDES = -I. -I../../src +# external libraries headers +# GLFW3 + INCLUDES += -I../../external/glfw3/include +# GLEW + INCLUDES += -I../../external/glew/include +# OpenAL Soft + INCLUDES += -I../../external/openal_soft/include endif # define library paths containing required libs -LFLAGS = -L. -L../../src -L/opt/vc/lib +ifeq ($(PLATFORM),PLATFORM_RPI) + LFLAGS = -L. -L../../src -L/opt/vc/lib +else + LFLAGS = -L. -L../../src + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + # GLEW + LFLAGS += -L../../external/glew/lib/$(LIBPATH) + endif +endif # define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal + endif + ifeq ($(PLATFORM_OS),OSX) + # libraries for OS X 10.9 desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + + else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) # libraries for Raspberry Pi compiling # NOTE: OpenAL Soft library should be installed (libopenal1 package) LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal -else - # libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + LIBS = ../../src/libraylib.bc endif # define additional parameters and flags for windows -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +ifeq ($(PLATFORM_OS),WINDOWS) # resources file contains windows exe icon # -Wl,--subsystem,windows hides the console window WINFLAGS = ../../src/resources -Wl,--subsystem,windows endif +ifeq ($(PLATFORM),PLATFORM_WEB) + EXT = .html +endif + # define all screen object files required SCREENS = \ screens/screen_logo.o \ @@ -80,7 +164,7 @@ default: standard_game # compile template - standard_game standard_game: standard_game.c $(SCREENS) - $(CC) -o $@ $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile screen LOGO screens/screen_logo.o: screens/screen_logo.c @@ -104,11 +188,25 @@ screens/screen_ending.o: screens/screen_ending.c # clean everything clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + else + ifeq ($(PLATFORM_OS),LINUX) + find . -type f -executable -delete + rm -f *.o + else + del *.o *.exe + endif + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) - rm -f screens/*.o -# find . -executable -delete -else - del screens/*.o *.exe + find . -type f -executable -delete + rm -f *.o +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o *.html *.js endif @echo Cleaning done