[Build] Fix warnings when building in VS 2022 (#4095)
* Update raylib_api.* by CI * Fix warnings when building examples in MSVC 2022 * fix auto-format that sneaked in there. --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
This commit is contained in:
parent
4311db5ba5
commit
e96bab7ce6
15 changed files with 60 additions and 58 deletions
|
@ -41,7 +41,7 @@ int main(void) {
|
|||
|
||||
int rectCount = 20;
|
||||
float rectSize = (float)screenWidth/rectCount;
|
||||
ColorRect* rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight);
|
||||
ColorRect* rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f * screenHeight);
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
@ -62,7 +62,7 @@ int main(void) {
|
|||
rectCount++;
|
||||
rectSize = (float)screenWidth/rectCount;
|
||||
free(rectangles);
|
||||
rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight);
|
||||
rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f * screenHeight);
|
||||
}
|
||||
|
||||
if(IsKeyPressed(KEY_DOWN))
|
||||
|
@ -71,7 +71,7 @@ int main(void) {
|
|||
rectCount--;
|
||||
rectSize = (float)screenWidth/rectCount;
|
||||
free(rectangles);
|
||||
rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight);
|
||||
rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f * screenHeight);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -121,17 +121,17 @@ static Color GenerateRandomColor()
|
|||
}
|
||||
|
||||
static ColorRect* GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight){
|
||||
int *seq = LoadRandomSequence(rectCount, 0, rectCount-1);
|
||||
ColorRect* rectangles = (ColorRect *)malloc(rectCount*sizeof(ColorRect));
|
||||
int *seq = LoadRandomSequence((unsigned int)rectCount, 0, (unsigned int)rectCount-1);
|
||||
ColorRect* rectangles = (ColorRect *)malloc((int)rectCount*sizeof(ColorRect));
|
||||
|
||||
float rectSeqWidth = rectCount * rectWidth;
|
||||
int startX = (screenWidth - rectSeqWidth) * 0.5f;
|
||||
float startX = (screenWidth - rectSeqWidth) * 0.5f;
|
||||
|
||||
for(int x=0;x<rectCount;x++){
|
||||
int rectHeight = Remap(seq[x], 0, rectCount-1, 0, screenHeight);
|
||||
int rectHeight = (int)Remap((float)seq[x], 0, rectCount-1, 0, screenHeight);
|
||||
rectangles[x].c = GenerateRandomColor();
|
||||
rectangles[x].r = CLITERAL(Rectangle){
|
||||
startX + x * rectWidth, screenHeight - rectHeight, rectWidth, rectHeight
|
||||
startX + x * rectWidth, screenHeight - rectHeight, rectWidth, (float)rectHeight
|
||||
};
|
||||
}
|
||||
UnloadRandomSequence(seq);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue