Minor format tweaks

This commit is contained in:
raysan5 2021-06-05 12:33:05 +02:00
parent 6445200a93
commit e95d8bc655
8 changed files with 60 additions and 36 deletions

View file

@ -121,7 +121,7 @@
#endif #endif
// NOTE: MSVC C++ compiler does not support compound literals (C99 feature) // NOTE: MSVC C++ compiler does not support compound literals (C99 feature)
// Plain structures in C++ (without constructors) can be initialized from { } initializers. // Plain structures in C++ (without constructors) can be initialized with { }
#if defined(__cplusplus) #if defined(__cplusplus)
#define CLITERAL(type) type #define CLITERAL(type) type
#else #else

View file

@ -326,7 +326,7 @@ RMDEF Vector2 Vector2MoveTowards(Vector2 v, Vector2 target, float maxDistance)
float dy = target.y - v.y; float dy = target.y - v.y;
float value = (dx*dx) + (dy*dy); float value = (dx*dx) + (dy*dy);
if ((value == 0) || ((maxDistance >= 0) && (value <= maxDistance * maxDistance))) return target; if ((value == 0) || ((maxDistance >= 0) && (value <= maxDistance*maxDistance))) return target;
float dist = sqrtf(value); float dist = sqrtf(value);

View file

@ -3475,10 +3475,22 @@ Matrix rlGetMatrixModelview(void)
#if defined(GRAPHICS_API_OPENGL_11) #if defined(GRAPHICS_API_OPENGL_11)
float mat[16]; float mat[16];
glGetFloatv(GL_MODELVIEW_MATRIX, mat); glGetFloatv(GL_MODELVIEW_MATRIX, mat);
matrix.m0 = mat[0]; matrix.m1 = mat[1]; matrix.m2 = mat[2]; matrix.m3 = mat[3]; matrix.m0 = mat[0];
matrix.m4 = mat[4]; matrix.m5 = mat[5]; matrix.m6 = mat[6]; matrix.m7 = mat[7]; matrix.m1 = mat[1];
matrix.m8 = mat[8]; matrix.m9 = mat[9]; matrix.m10 = mat[10]; matrix.m11 = mat[11]; matrix.m2 = mat[2];
matrix.m12 = mat[12]; matrix.m13 = mat[13]; matrix.m14 = mat[14]; matrix.m15 = mat[15]; matrix.m3 = mat[3];
matrix.m4 = mat[4];
matrix.m5 = mat[5];
matrix.m6 = mat[6];
matrix.m7 = mat[7];
matrix.m8 = mat[8];
matrix.m9 = mat[9];
matrix.m10 = mat[10];
matrix.m11 = mat[11];
matrix.m12 = mat[12];
matrix.m13 = mat[13];
matrix.m14 = mat[14];
matrix.m15 = mat[15];
#else #else
matrix = RLGL.State.modelview; matrix = RLGL.State.modelview;
#endif #endif
@ -3492,10 +3504,22 @@ Matrix rlGetMatrixProjection(void)
float mat[16]; float mat[16];
glGetFloatv(GL_PROJECTION_MATRIX,mat); glGetFloatv(GL_PROJECTION_MATRIX,mat);
Matrix m; Matrix m;
m.m0 = mat[0]; m.m1 = mat[1]; m.m2 = mat[2]; m.m3 = mat[3]; m.m0 = mat[0];
m.m4 = mat[4]; m.m5 = mat[5]; m.m6 = mat[6]; m.m7 = mat[7]; m.m1 = mat[1];
m.m8 = mat[8]; m.m9 = mat[9]; m.m10 = mat[10]; m.m11 = mat[11]; m.m2 = mat[2];
m.m12 = mat[12]; m.m13 = mat[13]; m.m14 = mat[14]; m.m15 = mat[15]; m.m3 = mat[3];
m.m4 = mat[4];
m.m5 = mat[5];
m.m6 = mat[6];
m.m7 = mat[7];
m.m8 = mat[8];
m.m9 = mat[9];
m.m10 = mat[10];
m.m11 = mat[11];
m.m12 = mat[12];
m.m13 = mat[13];
m.m14 = mat[14];
m.m15 = mat[15];
return m; return m;
#else #else
return RLGL.State.projection; return RLGL.State.projection;

View file

@ -425,7 +425,7 @@ bool ExportImage(Image image, const char *fileName)
RL_FREE(fileData); RL_FREE(fileData);
} }
#else #else
if (false) {} if (false) { }
#endif #endif
#if defined(SUPPORT_FILEFORMAT_BMP) #if defined(SUPPORT_FILEFORMAT_BMP)
else if (IsFileExtension(fileName, ".bmp")) success = stbi_write_bmp(fileName, image.width, image.height, channels, imgData); else if (IsFileExtension(fileName, ".bmp")) success = stbi_write_bmp(fileName, image.width, image.height, channels, imgData);