Added some functions and Updated examples

View CHANGELOG for details
This commit is contained in:
raysan5 2013-11-28 19:59:56 +01:00
parent 818e79638b
commit e9143b8a8d
35 changed files with 586 additions and 199 deletions

View file

@ -13,6 +13,7 @@
int main()
{
<<<<<<< HEAD
int screenWidth = 800;
int screenHeight = 450;
@ -28,9 +29,24 @@ int main()
bool previousKeyState = currentKeyState;
//----------------------------------------------------------
=======
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing");
InitAudioDevice(); // Initialize audio device
Sound fx = LoadSound("resources/coin.wav"); // Load WAV audio file
//--------------------------------------------------------------------------------------
>>>>>>> Added some functions and examples update
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
<<<<<<< HEAD
// Update
//-----------------------------------------------------
currentKeyState = IsKeyPressed(KEY_SPACE); // Check if Space have been pressed
@ -65,5 +81,33 @@ int main()
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
=======
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_SPACE)) PlaySound(fx); // Play the sound!
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadSound(fx); // Unload sound data
CloseAudioDevice(); // Close audio device
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
>>>>>>> Added some functions and examples update
return 0;
}