Added some functions and Updated examples

View CHANGELOG for details
This commit is contained in:
raysan5 2013-11-28 19:59:56 +01:00
parent 818e79638b
commit e9143b8a8d
35 changed files with 586 additions and 199 deletions

View file

@ -13,12 +13,20 @@
int main()
{
<<<<<<< HEAD
int screenWidth = 800;
int screenHeight = 450;
=======
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
>>>>>>> Added some functions and examples update
Vector3 position = { 0.0, 0.0, 0.0 };
// Define the camera to look into our 3d world
<<<<<<< HEAD
Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
// Initialization
@ -31,9 +39,22 @@ int main()
Model cat = LoadModel("resources/cat.obj");
//----------------------------------------------------------
=======
Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
Texture2D texture = LoadTexture("resources/catwhite.png");
Model cat = LoadModel("resources/cat.obj");
//--------------------------------------------------------------------------------------
>>>>>>> Added some functions and examples update
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
<<<<<<< HEAD
// Update
//-----------------------------------------------------
if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2;
@ -51,10 +72,30 @@ int main()
Begin3dMode(camera);
DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture
=======
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2;
if (IsKeyPressed(KEY_RIGHT)) position.x += 0.2;
if (IsKeyPressed(KEY_UP)) position.z -= 0.2;
if (IsKeyPressed(KEY_DOWN)) position.z += 0.2;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
Begin3dMode(camera);
DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture
>>>>>>> Added some functions and examples update
DrawGrid(10.0, 1.0); // Draw a grid
DrawGizmo(position, false);
<<<<<<< HEAD
End3dMode();
@ -66,11 +107,30 @@ int main()
// De-Initialization
//---------------------------------------------------------
=======
End3dMode();
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
>>>>>>> Added some functions and examples update
UnloadTexture(texture); // Unload texture
UnloadModel(cat); // Unload model
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
<<<<<<< HEAD
=======
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
>>>>>>> Added some functions and examples update
return 0;
}