Added some functions and Updated examples
View CHANGELOG for details
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35 changed files with 586 additions and 199 deletions
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@ -13,27 +13,27 @@
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 04b - texture rectangle");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
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//----------------------------------------------------------
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//-----------------------------------------------------
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//-----------------------------------------------------
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//----------------------------------------------------------------------------------
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// Draw
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//-----------------------------------------------------
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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@ -44,15 +44,15 @@ int main()
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void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, float scale, Color tint);
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*/
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EndDrawing();
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//-----------------------------------------------------
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//---------------------------------------------------------
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//--------------------------------------------------------------------------------------
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UnloadTexture(texture); // Texture unloading
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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//--------------------------------------------------------------------------------------
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return 0;
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}
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