Added some functions and Updated examples

View CHANGELOG for details
This commit is contained in:
raysan5 2013-11-28 19:59:56 +01:00
parent 818e79638b
commit e9143b8a8d
35 changed files with 586 additions and 199 deletions

View file

@ -13,22 +13,24 @@
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
Vector2 gamepadMove = { 0, 0 };
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 01 - gamepad input");
//----------------------------------------------------------
SetTargetFPS(60); // Set target frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//-----------------------------------------------------
//----------------------------------------------------------------------------------
if (IsGamepadAvailable(GAMEPAD_PLAYER1))
{
gamepadMove = GetGamepadMovement(GAMEPAD_PLAYER1);
@ -42,26 +44,26 @@ int main()
ballPosition.y = screenHeight/2;
}
}
//-----------------------------------------------------
//----------------------------------------------------------------------------------
// Draw
//-----------------------------------------------------
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("move the ball with gamepad", 10, 10, 20, 1, DARKGRAY);
DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY);
DrawCircleV(ballPosition, 50, MAROON);
EndDrawing();
//-----------------------------------------------------
//----------------------------------------------------------------------------------
}
// De-Initialization
//---------------------------------------------------------
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
//--------------------------------------------------------------------------------------
return 0;
}