Added some functions and Updated examples

View CHANGELOG for details
This commit is contained in:
raysan5 2013-11-28 19:59:56 +01:00
parent 818e79638b
commit e9143b8a8d
35 changed files with 586 additions and 199 deletions

View file

@ -13,6 +13,8 @@
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
@ -20,16 +22,14 @@ int main()
int counter = 0;
int mouseX, mouseY;
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 06 - mouse input");
//----------------------------------------------------------
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//-----------------------------------------------------
//----------------------------------------------------------------------------------
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
mouseX = GetMouseX();
@ -38,26 +38,26 @@ int main()
ballPosition.x = (float)mouseX;
ballPosition.y = (float)mouseY;
}
//-----------------------------------------------------
//----------------------------------------------------------------------------------
// Draw
//-----------------------------------------------------
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawCircleV(ballPosition, 40, GOLD);
DrawText("mouse click to draw the ball", 10, 10, 20, 1, DARKGRAY);
DrawText("mouse click to draw the ball", 10, 10, 20, DARKGRAY);
EndDrawing();
//-----------------------------------------------------
//----------------------------------------------------------------------------------
}
// De-Initialization
//---------------------------------------------------------
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
//--------------------------------------------------------------------------------------
return 0;
}