Added some functions and Updated examples

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This commit is contained in:
raysan5 2013-11-28 19:59:56 +01:00
parent 818e79638b
commit e9143b8a8d
35 changed files with 586 additions and 199 deletions

View file

@ -12,46 +12,48 @@
#include "raylib.h"
int main()
{
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 05 - keyboard input");
//----------------------------------------------------------
SetTargetFPS(60); // Set target frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//-----------------------------------------------------
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_RIGHT)) ballPosition.x += 0.8;
if (IsKeyPressed(KEY_LEFT)) ballPosition.x -= 0.8;
if (IsKeyPressed(KEY_UP)) ballPosition.y -= 0.8;
if (IsKeyPressed(KEY_DOWN)) ballPosition.y += 0.8;
//-----------------------------------------------------
//----------------------------------------------------------------------------------
// Draw
//-----------------------------------------------------
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("move the ball with arrow keys", 10, 10, 20, 1, DARKGRAY);
DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY);
DrawCircleV(ballPosition, 50, MAROON);
EndDrawing();
//-----------------------------------------------------
//----------------------------------------------------------------------------------
}
// De-Initialization
//---------------------------------------------------------
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
//--------------------------------------------------------------------------------------
return 0;
}