Added some functions and Updated examples
View CHANGELOG for details
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35 changed files with 586 additions and 199 deletions
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@ -12,46 +12,48 @@
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#include "raylib.h"
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int main()
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{
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 05 - keyboard input");
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//----------------------------------------------------------
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SetTargetFPS(60); // Set target frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//-----------------------------------------------------
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KEY_RIGHT)) ballPosition.x += 0.8;
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if (IsKeyPressed(KEY_LEFT)) ballPosition.x -= 0.8;
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if (IsKeyPressed(KEY_UP)) ballPosition.y -= 0.8;
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if (IsKeyPressed(KEY_DOWN)) ballPosition.y += 0.8;
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//-----------------------------------------------------
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//----------------------------------------------------------------------------------
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// Draw
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//-----------------------------------------------------
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("move the ball with arrow keys", 10, 10, 20, 1, DARKGRAY);
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DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY);
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DrawCircleV(ballPosition, 50, MAROON);
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EndDrawing();
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//-----------------------------------------------------
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//---------------------------------------------------------
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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//--------------------------------------------------------------------------------------
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return 0;
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}
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