Platform DRM (#1388)
* updated README.md * fixed CMakeLists.txt to allow building and debugging with Visual Studio Code and CMAKE Tools extension * added PLATFORM_DRM contains mouse pointer code from https://github.com/chriscamacho * removed redundant cleanup in InitGraphicsDevice * fixed DRM connector mode selection * added choosen DRM connected mode to log output * added respecting TargetFPS on DRM mode selection, default to 60 * added support for GetMonitorRefreshRate * changed SUPPORT_MOUSE_CURSOR_RPI to SUPPORT_MOUSE_CURSOR_NATIVE * changed avoidProgressive to allowInterlaced * cleanup, function extraction and improved mode selection * README reverted to original for PR * line endings fixed for core.c * removed old code * mouse pointer reverted to small square * replaced SetGraphicDeviceName() by DEFAULT_GRAPHIC_DEVICE_DRM Co-authored-by: kernelkinetic <kernelkinetic@outlook.com>
This commit is contained in:
parent
c2e56f2604
commit
e90b4d8915
7 changed files with 611 additions and 48 deletions
|
@ -44,8 +44,8 @@
|
|||
#define SUPPORT_MOUSE_GESTURES 1
|
||||
// Reconfigure standard input to receive key inputs, works with SSH connection.
|
||||
#define SUPPORT_SSH_KEYBOARD_RPI 1
|
||||
// Draw a mouse reference on screen (square cursor box)
|
||||
#define SUPPORT_MOUSE_CURSOR_RPI 1
|
||||
// Draw a mouse pointer on screen
|
||||
#define SUPPORT_MOUSE_CURSOR_NATIVE 1
|
||||
// Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
|
||||
//#define SUPPORT_BUSY_WAIT_LOOP 1
|
||||
// Use a half-busy wait loop, in this case frame sleeps for some time and runs a busy-wait-loop at the end
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue