Minor format tweak, another issue introduced...
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64bb2fe3ec
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1 changed files with 3 additions and 3 deletions
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@ -49,14 +49,14 @@ int main(void)
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// Calculate angle between two vectors, considering a common origin (v0)
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// Calculate angle between two vectors, considering a common origin (v0)
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v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f });
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v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f });
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v2 = GetMousePosition();
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v2 = GetMousePosition();
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angle = 90 - Vector2LineAngle(v0, v2) * RAD2DEG;
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angle = 90 - Vector2LineAngle(v0, v2)*RAD2DEG;
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}
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}
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else if (angleMode == 1)
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else if (angleMode == 1)
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{
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{
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// Calculate angle defined by a two vectors line, in reference to horizontal line
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// Calculate angle defined by a two vectors line, in reference to horizontal line
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v1 = (Vector2){ screenWidth/2, screenHeight/2 };
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v1 = (Vector2){ screenWidth/2, screenHeight/2 };
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v2 = GetMousePosition();
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v2 = GetMousePosition();
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angle = Vector2LineAngle(v1, v2) * RAD2DEG;
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angle = Vector2LineAngle(v1, v2)*RAD2DEG;
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}
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}
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -77,7 +77,7 @@ int main(void)
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DrawLineEx(v0, v1, 2.0f, BLACK);
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DrawLineEx(v0, v1, 2.0f, BLACK);
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DrawLineEx(v0, v2, 2.0f, RED);
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DrawLineEx(v0, v2, 2.0f, RED);
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DrawCircleSector(v0, 40.0f, 90 - Vector2LineAngle(v0, v1) * RAD2DEG, angle, 32, Fade(GREEN, 0.6f));
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DrawCircleSector(v0, 40.0f, 90 - Vector2LineAngle(v0, v1)*RAD2DEG, angle, 32, Fade(GREEN, 0.6f));
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}
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}
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else if (angleMode == 1)
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else if (angleMode == 1)
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{
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{
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