Corrected some issues

This commit is contained in:
raysan5 2017-07-17 12:02:46 +02:00
parent 6546474fa4
commit e893f3629e
3 changed files with 8 additions and 8 deletions

View file

@ -627,10 +627,10 @@ Mesh LoadMesh(const char *fileName)
#if defined(SUPPORT_FILEFORMAT_OBJ)
if (IsFileExtension(fileName, ".obj")) mesh = LoadOBJ(fileName);
#else
TraceLog(WARNING, "[%s] Mesh fileformat not supported, it can't be loaded", fileName);
TraceLog(LOG_WARNING, "[%s] Mesh fileformat not supported, it can't be loaded", fileName);
#endif
if (mesh.vertexCount == 0) TraceLog(WARNING, "Mesh could not be loaded");
if (mesh.vertexCount == 0) TraceLog(LOG_WARNING, "Mesh could not be loaded");
else rlLoadMesh(&mesh, false); // Upload vertex data to GPU (static mesh)
// TODO: Initialize default mesh data in case loading fails, maybe a cube?
@ -1269,7 +1269,7 @@ Material LoadMaterial(const char *fileName)
#if defined(SUPPORT_FILEFORMAT_MTL)
if (IsFileExtension(fileName, ".mtl")) material = LoadMTL(fileName);
#else
TraceLog(WARNING, "[%s] Material fileformat not supported, it can't be loaded", fileName);
TraceLog(LOG_WARNING, "[%s] Material fileformat not supported, it can't be loaded", fileName);
#endif
return material;