Add projects/CMake example
The CMakeLists.txt checks for an installed raylib and downloads and installs one if none is found. Afterwards, it builds core_basic_window.c
This commit is contained in:
parent
548dbeb1ca
commit
e82505b873
3 changed files with 100 additions and 1 deletions
37
projects/CMake/CMakeLists.txt
Normal file
37
projects/CMake/CMakeLists.txt
Normal file
|
@ -0,0 +1,37 @@
|
||||||
|
cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+
|
||||||
|
project(example)
|
||||||
|
|
||||||
|
find_package(raylib 2.0 QUIET) # Let CMake search for a raylib-config.cmake
|
||||||
|
|
||||||
|
# You could change the QUIET above to REQUIRED and remove this if() clause
|
||||||
|
# This part downloads raylib and builds it if it's not installed on your system
|
||||||
|
if (NOT raylib_FOUND) # If there's none, fetch and build raylib
|
||||||
|
include(FetchContent)
|
||||||
|
|
||||||
|
FetchContent_Declare(
|
||||||
|
raylib
|
||||||
|
URL https://github.com/raysan5/raylib/archive/master.tar.gz
|
||||||
|
)
|
||||||
|
|
||||||
|
FetchContent_GetProperties(raylib)
|
||||||
|
if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
|
||||||
|
set(FETCHCONTENT_QUIET NO)
|
||||||
|
FetchContent_Populate(raylib)
|
||||||
|
|
||||||
|
set(BUILD_EXAMPLES OFF) # don't build the supplied examples
|
||||||
|
set(BUILD_GAMES OFF) # or games
|
||||||
|
|
||||||
|
# build raylib
|
||||||
|
add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR})
|
||||||
|
|
||||||
|
endif()
|
||||||
|
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# This is the main part:
|
||||||
|
|
||||||
|
add_executable(${PROJECT_NAME} core_basic_window.c)
|
||||||
|
#set(raylib_VERBOSE 1)
|
||||||
|
target_link_libraries(${PROJECT_NAME} raylib)
|
||||||
|
|
||||||
|
# That's it! You should have an example executable that you can run. Have fun!
|
62
projects/CMake/core_basic_window.c
Normal file
62
projects/CMake/core_basic_window.c
Normal file
|
@ -0,0 +1,62 @@
|
||||||
|
/*******************************************************************************************
|
||||||
|
*
|
||||||
|
* raylib [core] example - Basic window
|
||||||
|
*
|
||||||
|
* Welcome to raylib!
|
||||||
|
*
|
||||||
|
* To test examples, just press F6 and execute raylib_compile_execute script
|
||||||
|
* Note that compiled executable is placed in the same folder as .c file
|
||||||
|
*
|
||||||
|
* You can find all basic examples on C:\raylib\raylib\examples folder or
|
||||||
|
* raylib official webpage: www.raylib.com
|
||||||
|
*
|
||||||
|
* Enjoy using raylib. :)
|
||||||
|
*
|
||||||
|
* This example has been created using raylib 1.0 (www.raylib.com)
|
||||||
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||||
|
*
|
||||||
|
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
|
||||||
|
*
|
||||||
|
********************************************************************************************/
|
||||||
|
|
||||||
|
#include "raylib.h"
|
||||||
|
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
// Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
int screenWidth = 800;
|
||||||
|
int screenHeight = 450;
|
||||||
|
|
||||||
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
|
||||||
|
|
||||||
|
SetTargetFPS(60);
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Main game loop
|
||||||
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||||
|
{
|
||||||
|
// Update
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// TODO: Update your variables here
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Draw
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
BeginDrawing();
|
||||||
|
|
||||||
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
|
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
|
||||||
|
|
||||||
|
EndDrawing();
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
}
|
||||||
|
|
||||||
|
// De-Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
CloseWindow(); // Close window and OpenGL context
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
|
@ -43,7 +43,7 @@ if(NOT glfw3_FOUND AND NOT USE_EXTERNAL_GLFW STREQUAL "ON" AND "${PLATFORM}" MAT
|
||||||
list(APPEND raylib_sources $<TARGET_OBJECTS:glfw_objlib>)
|
list(APPEND raylib_sources $<TARGET_OBJECTS:glfw_objlib>)
|
||||||
else()
|
else()
|
||||||
MESSAGE(STATUS "Using external GLFW")
|
MESSAGE(STATUS "Using external GLFW")
|
||||||
set(GLFW_PKG_DEPS glfw)
|
set(GLFW_PKG_DEPS glfw3)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
add_definitions("-DRAYLIB_CMAKE=1")
|
add_definitions("-DRAYLIB_CMAKE=1")
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue