diff --git a/src/core.c b/src/core.c index e2f61204e..3e22f4360 100644 --- a/src/core.c +++ b/src/core.c @@ -189,13 +189,13 @@ #if defined(PLATFORM_DESKTOP) #define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3 // NOTE: Already provided by rlgl implementation (on glad.h) - #include // GLFW3 library: Windows, OpenGL context and Input management + #include "GLFW/glfw3.h" // GLFW3 library: Windows, OpenGL context and Input management // NOTE: GLFW3 already includes gl.h (OpenGL) headers // Support retrieving native window handlers #if defined(_WIN32) #define GLFW_EXPOSE_NATIVE_WIN32 - #include // WARNING: It requires customization to avoid windows.h inclusion! + #include "GLFW/glfw3native.h" // WARNING: It requires customization to avoid windows.h inclusion! #if !defined(SUPPORT_BUSY_WAIT_LOOP) // NOTE: Those functions require linking with winmm library @@ -209,12 +209,12 @@ //#define GLFW_EXPOSE_NATIVE_X11 // WARNING: Exposing Xlib.h > X.h results in dup symbols for Font type //#define GLFW_EXPOSE_NATIVE_WAYLAND //#define GLFW_EXPOSE_NATIVE_MIR - #include // Required for: glfwGetX11Window() + #include "GLFW/glfw3native.h" // Required for: glfwGetX11Window() #elif defined(__APPLE__) #include // Required for: usleep() //#define GLFW_EXPOSE_NATIVE_COCOA // WARNING: Fails due to type redefinition - #include // Required for: glfwGetCocoaWindow() + #include "GLFW/glfw3native.h" // Required for: glfwGetCocoaWindow() #endif #endif @@ -263,7 +263,7 @@ #if defined(PLATFORM_WEB) #define GLFW_INCLUDE_ES2 // GLFW3: Enable OpenGL ES 2.0 (translated to WebGL) - #include // GLFW3 library: Windows, OpenGL context and Input management + #include "GLFW/glfw3.h" // GLFW3 library: Windows, OpenGL context and Input management #include // Required for: timespec, nanosleep(), select() - POSIX #include // Emscripten library - LLVM to JavaScript compiler