Review code formatting on ColorFromHSV()

Following raylib notation rules
This commit is contained in:
Ray 2019-01-14 13:49:17 +01:00
parent c16fcddf8b
commit e811279a75
2 changed files with 26 additions and 26 deletions

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@ -891,7 +891,7 @@ RLAPI double GetTime(void); // Returns ela
RLAPI int ColorToInt(Color color); // Returns hexadecimal value for a Color
RLAPI Vector4 ColorNormalize(Color color); // Returns color normalized as float [0..1]
RLAPI Vector3 ColorToHSV(Color color); // Returns HSV values for a Color
RLAPI Color ColorFromHSV(Vector3 hsv, unsigned char alpha); // Returns a Color from HSV values (NOTE: some precision is lost due to rounding errors)
RLAPI Color ColorFromHSV(Vector3 hsv); // Returns a Color from HSV values
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f