Hide unneeded internal symbols when building raylib as an so or dylib (#3573)
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7 changed files with 47 additions and 24 deletions
16
src/rlgl.h
16
src/rlgl.h
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@ -109,16 +109,18 @@
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#define RLGL_VERSION "4.5"
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// Function specifiers in case library is build/used as a shared library (Windows)
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// Function specifiers in case library is build/used as a shared library
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// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
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#if defined(_WIN32)
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#if defined(BUILD_LIBTYPE_SHARED)
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#define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll)
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#elif defined(USE_LIBTYPE_SHARED)
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#define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll)
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#endif
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// NOTE: visibility(default) attribute makes symbols "visible" when compiled with -fvisibility=hidden
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#if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED)
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#define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll)
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#elif defined(BUILD_LIBTYPE_SHARED)
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#define RLAPI __attribute__((visibility("default"))) // We are building he library as a Unix shared library (.so/.dylib)
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#elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED)
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#define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll)
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#endif
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// Function specifiers definition
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#ifndef RLAPI
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#define RLAPI // Functions defined as 'extern' by default (implicit specifiers)
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