Hide unneeded internal symbols when building raylib as an so or dylib (#3573)

This commit is contained in:
Peter0x44 2023-11-28 19:43:45 +00:00 committed by GitHub
parent fe53ba80dd
commit e7a486fa81
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
7 changed files with 47 additions and 24 deletions

View file

@ -109,16 +109,18 @@
#define RLGL_VERSION "4.5"
// Function specifiers in case library is build/used as a shared library (Windows)
// Function specifiers in case library is build/used as a shared library
// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
#if defined(_WIN32)
#if defined(BUILD_LIBTYPE_SHARED)
#define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll)
#elif defined(USE_LIBTYPE_SHARED)
#define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll)
#endif
// NOTE: visibility(default) attribute makes symbols "visible" when compiled with -fvisibility=hidden
#if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED)
#define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll)
#elif defined(BUILD_LIBTYPE_SHARED)
#define RLAPI __attribute__((visibility("default"))) // We are building he library as a Unix shared library (.so/.dylib)
#elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED)
#define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll)
#endif
// Function specifiers definition
#ifndef RLAPI
#define RLAPI // Functions defined as 'extern' by default (implicit specifiers)