fix for deferred rendering example. (#3655)
* fix for deferred rendering example. * missed defines to build.
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2 changed files with 16 additions and 2 deletions
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@ -254,8 +254,8 @@ int main(void)
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EndMode3D();
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// As a last step, we now copy over the depth buffer from our g-buffer to the default framebuffer.
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rlEnableFramebuffer(gBuffer.framebuffer); //glBindFramebuffer(GL_READ_FRAMEBUFFER, gBuffer.framebuffer);
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rlEnableFramebuffer(0); //glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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rlBindFramebuffer(GL_READ_FRAMEBUFFER, gBuffer.framebuffer);
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rlBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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rlBlitFramebuffer(0, 0, screenWidth, screenHeight, 0, 0, screenWidth, screenHeight, 0x00000100); // GL_DEPTH_BUFFER_BIT
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rlDisableFramebuffer();
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