Reviewed text input

This commit is contained in:
raysan5 2017-12-31 23:50:22 +01:00
parent e7cf03b1e4
commit e69424c86f
2 changed files with 11 additions and 6 deletions

View file

@ -52,7 +52,7 @@ int main()
letterCount++; letterCount++;
} }
if (key == KEY_BACKSPACE) if (IsKeyPressed(KEY_BACKSPACE))
{ {
letterCount--; letterCount--;
name[letterCount] = '\0'; name[letterCount] = '\0';

View file

@ -2432,7 +2432,9 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
else else
{ {
currentKeyState[key] = action; currentKeyState[key] = action;
if (action == GLFW_PRESS) lastKeyPressed = key;
// NOTE: lastKeyPressed already registered on CharCallback()
//if (action == GLFW_PRESS) lastKeyPressed = key;
} }
} }
@ -2498,12 +2500,15 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
#endif #endif
} }
// GLFW3 Char Key Callback, runs on key pressed (get char value) // GLFW3 Char Key Callback, runs on key down (get unicode char value)
static void CharCallback(GLFWwindow *window, unsigned int key) static void CharCallback(GLFWwindow *window, unsigned int key)
{ {
// NOTE: Registers any key down considering OS keyboard layout but
// do not detects action events, those should be managed by user...
// https://github.com/glfw/glfw/issues/668#issuecomment-166794907
// http://www.glfw.org/docs/latest/input_guide.html#input_char
lastKeyPressed = key; lastKeyPressed = key;
//TraceLog(LOG_INFO, "Char Callback Key pressed: %i\n", key);
} }
// GLFW3 CursorEnter Callback, when cursor enters the window // GLFW3 CursorEnter Callback, when cursor enters the window