Support custom modules inclusion
Allow to choose which modules are compiled with raylib, if some modules are excluded from compilation, required functionality is not available but smaller builds are possible.
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commit
e637ad9d2a
9 changed files with 193 additions and 123 deletions
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@ -4,12 +4,14 @@
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*
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* CONFIGURATION:
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*
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* #define SUPPORT_MODULE_RMODELS
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* rmodels module is included in the build
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*
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* #define SUPPORT_FILEFORMAT_OBJ
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* #define SUPPORT_FILEFORMAT_MTL
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* #define SUPPORT_FILEFORMAT_IQM
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* #define SUPPORT_FILEFORMAT_GLTF
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* #define SUPPORT_FILEFORMAT_VOX
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*
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* Selected desired fileformats to be supported for model data loading.
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*
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* #define SUPPORT_MESH_GENERATION
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@ -45,6 +47,8 @@
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#include "config.h" // Defines module configuration flags
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#endif
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#if defined(SUPPORT_MODULE_RMODELS)
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#include "utils.h" // Required for: TRACELOG(), LoadFileData(), LoadFileText(), SaveFileText()
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#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2
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#include "raymath.h" // Required for: Vector3, Quaternion and Matrix functionality
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@ -918,7 +922,7 @@ Model LoadModel(const char *fileName)
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if (IsFileExtension(fileName, ".iqm")) model = LoadIQM(fileName);
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#endif
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#if defined(SUPPORT_FILEFORMAT_GLTF)
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if (IsFileExtension(fileName, ".gltf;.glb")) model = LoadGLTF(fileName);
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if (IsFileExtension(fileName, ".gltf") || IsFileExtension(fileName, ".glb")) model = LoadGLTF(fileName);
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#endif
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#if defined(SUPPORT_FILEFORMAT_VOX)
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if (IsFileExtension(fileName, ".vox")) model = LoadVOX(fileName);
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@ -1704,7 +1708,6 @@ bool ExportMesh(Mesh mesh, const char *fileName)
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return success;
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}
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// Load materials from model file
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Material *LoadMaterials(const char *fileName, int *materialCount)
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{
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@ -5089,3 +5092,5 @@ static Model LoadVOX(const char *fileName)
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return model;
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}
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#endif
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#endif // SUPPORT_MODULE_RMODELS
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