Reviewed OBJ loading implementation -WIP-
One mesh files can be loaded correctly MISSING: - Multimesh OBJ loading - Materials loading
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1 changed files with 41 additions and 90 deletions
131
src/models.c
131
src/models.c
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@ -635,7 +635,7 @@ Model LoadModel(const char *fileName)
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TraceLog(LOG_WARNING, "[%s] No meshes can be loaded, default to cube mesh", fileName);
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model.meshCount = 1;
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model.meshes = (Mesh *)malloc(model.meshCount*sizeof(Mesh));
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model.meshes = (Mesh *)calloc(model.meshCount, sizeof(Mesh));
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model.meshes[0] = GenMeshCube(1.0f, 1.0f, 1.0f);
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}
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@ -644,7 +644,7 @@ Model LoadModel(const char *fileName)
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TraceLog(LOG_WARNING, "[%s] No materials can be loaded, default to white material", fileName);
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model.materialCount = 1;
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model.materials = (Material *)malloc(model.materialCount*sizeof(Material));
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model.materials = (Material *)calloc(model.materialCount, sizeof(Material));
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model.materials[0] = LoadMaterialDefault();
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model.meshMaterial = (int *)calloc(model.meshCount, sizeof(int));
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@ -1879,7 +1879,7 @@ void UnloadMaterial(Material material)
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void DrawModel(Model model, Vector3 position, float scale, Color tint)
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{
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Vector3 vScale = { scale, scale, scale };
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Vector3 rotationAxis = { 0.0f, 0.0f, 0.0f };
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Vector3 rotationAxis = { 0.0f, 1.0f, 0.0f };
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DrawModelEx(model, position, rotationAxis, 0.0f, vScale, tint);
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}
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@ -1896,8 +1896,6 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota
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Matrix matTransform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation);
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// Combine model transformation matrix (model.transform) with matrix generated by function parameters (matTransform)
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//Matrix matModel = MatrixMultiply(model.transform, matTransform); // Transform to world-space coordinates
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model.transform = MatrixMultiply(model.transform, matTransform);
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for (int i = 0; i < model.meshCount; i++)
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@ -2126,25 +2124,25 @@ RayHitInfo GetCollisionRayModel(Ray ray, Model *model)
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{
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RayHitInfo result = { 0 };
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for (int i = 0; i < model->meshCount; i++)
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for (int m = 0; m < model->meshCount; m++)
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{
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// Check if meshhas vertex data on CPU for testing
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if (model->meshes[i].vertices != NULL)
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if (model->meshes[m].vertices != NULL)
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{
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// model->mesh.triangleCount may not be set, vertexCount is more reliable
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int triangleCount = model->meshes[i].vertexCount/3;
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int triangleCount = model->meshes[m].vertexCount/3;
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// Test against all triangles in mesh
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for (int i = 0; i < triangleCount; i++)
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{
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Vector3 a, b, c;
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Vector3 *vertdata = (Vector3 *)model->meshes[i].vertices;
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Vector3 *vertdata = (Vector3 *)model->meshes[m].vertices;
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if (model->meshes[i].indices)
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if (model->meshes[m].indices)
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{
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a = vertdata[model->meshes[i].indices[i*3 + 0]];
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b = vertdata[model->meshes[i].indices[i*3 + 1]];
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c = vertdata[model->meshes[i].indices[i*3 + 2]];
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a = vertdata[model->meshes[m].indices[i*3 + 0]];
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b = vertdata[model->meshes[m].indices[i*3 + 1]];
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c = vertdata[model->meshes[m].indices[i*3 + 2]];
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}
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else
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{
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@ -2260,6 +2258,8 @@ BoundingBox MeshBoundingBox(Mesh mesh)
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// Get min and max vertex to construct bounds (AABB)
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Vector3 minVertex = { 0 };
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Vector3 maxVertex = { 0 };
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printf("Mesh vertex count: %i\n", mesh.vertexCount);
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if (mesh.vertices != NULL)
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{
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@ -2274,7 +2274,7 @@ BoundingBox MeshBoundingBox(Mesh mesh)
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}
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// Create the bounding box
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BoundingBox box;
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BoundingBox box = { 0 };
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box.min = minVertex;
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box.max = maxVertex;
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@ -2383,17 +2383,18 @@ void MeshBinormals(Mesh *mesh)
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static Model LoadOBJ(const char *fileName)
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{
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Model model = { 0 };
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model.transform = MatrixIdentity();
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tinyobj_attrib_t attrib;
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tinyobj_shape_t *meshes = NULL;
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unsigned int meshCount = 0;
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tinyobj_material_t *materials = NULL;
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unsigned int materialCount = 0;
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int dataLength = 0;
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char *data = NULL;
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// Load model data
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FILE *objFile = fopen(fileName, "rb");
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@ -2425,16 +2426,21 @@ static Model LoadOBJ(const char *fileName)
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// Init model materials array
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model.materialCount = materialCount;
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model.materials = (Material *)malloc(model.materialCount*sizeof(Material));
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model.meshMaterial = (int *)calloc(model.meshCount, sizeof(int));
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/*
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// Multiple meshes data reference
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// NOTE: They are provided as a faces offset
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typedef struct {
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char *name; // group name or object name
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unsigned int face_offset;
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unsigned int length;
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} tinyobj_shape_t;
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*/
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// Init model meshes
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for (int m = 0; m < 1; m++)
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{
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printf("num_vertices: %i\n", attrib.num_vertices);
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printf("num_normals: %i\n", attrib.num_normals);
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printf("num_texcoords: %i\n", attrib.num_texcoords);
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printf("num_faces: %i\n", attrib.num_faces);
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printf("num_face_num_verts: %i\n", attrib.num_face_num_verts);
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Mesh mesh = { 0 };
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memset(&mesh, 0, sizeof(Mesh));
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mesh.vertexCount = attrib.num_faces*3;
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@ -2443,98 +2449,43 @@ static Model LoadOBJ(const char *fileName)
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mesh.texcoords = (float *)malloc(mesh.vertexCount*2*sizeof(float));
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mesh.normals = (float *)malloc(mesh.vertexCount*3*sizeof(float));
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int faceOffset = 0;
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int vCount = 0;
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int vtCount = 0;
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int vnCount = 0;
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/*
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for (int i = 0; i < attrib.num_vertices*3; i++) printf("%2.2f, ", attrib.vertices[i]);
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printf("\n");
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for (int i = 0; i < attrib.num_texcoords*2; i++) printf("%2.2f, ", attrib.texcoords[i]);
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printf("\n");
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for (int i = 0; i < attrib.num_normals*3; i++) printf("%2.2f, ", attrib.normals[i]);
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printf("\n");
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tinyobj_vertex_index_t idx0 = attrib.faces[0];
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tinyobj_vertex_index_t idx1 = attrib.faces[1];
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tinyobj_vertex_index_t idx2 = attrib.faces[2];
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for (int v = 0; v < 3; v++) { printf("%2.2f, ", attrib.vertices[idx0.v_idx*3 + v]); } printf("\n");
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for (int v = 0; v < 3; v++) { printf("%2.2f, ", attrib.vertices[idx1.v_idx*3 + v]); } printf("\n");
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for (int v = 0; v < 3; v++) { printf("%2.2f, ", attrib.vertices[idx2.v_idx*3 + v]); } printf("\n\n");
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idx0 = attrib.faces[3 + 0];
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idx1 = attrib.faces[3 + 1];
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idx2 = attrib.faces[3 + 2];
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for (int v = 0; v < 3; v++) { printf("%2.2f, ", attrib.vertices[idx0.v_idx*3 + v]); } printf("\n");
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for (int v = 0; v < 3; v++) { printf("%2.2f, ", attrib.vertices[idx1.v_idx*3 + v]); } printf("\n");
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for (int v = 0; v < 3; v++) { printf("%2.2f, ", attrib.vertices[idx2.v_idx*3 + v]); } printf("\n\n");
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*/
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for (int f = 0; f < attrib.num_faces; f++)
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{
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// Get indices for the face
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tinyobj_vertex_index_t idx0 = attrib.faces[3*f + 0];
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tinyobj_vertex_index_t idx1 = attrib.faces[3*f + 1];
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tinyobj_vertex_index_t idx2 = attrib.faces[3*f + 2];
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// printf("Face index: v %i/%i/%i . vt %i/%i/%i . vn %i/%i/%i\n",
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// idx0.v_idx, idx1.v_idx, idx2.v_idx,
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// idx0.vt_idx, idx1.vt_idx, idx2.vt_idx,
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// idx0.vn_idx, idx1.vn_idx, idx2.vn_idx);
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// TraceLog(LOG_DEBUG, "Face %i index: v %i/%i/%i . vt %i/%i/%i . vn %i/%i/%i\n", f, idx0.v_idx, idx1.v_idx, idx2.v_idx, idx0.vt_idx, idx1.vt_idx, idx2.vt_idx, idx0.vn_idx, idx1.vn_idx, idx2.vn_idx);
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// Fill vertices buffer (float) using vertex index of the face
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for (int v = 0; v < 3; v++) { mesh.vertices[vCount + v] = attrib.vertices[idx0.v_idx*3 + v]; } vCount +=3;
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for (int v = 0; v < 3; v++) { mesh.vertices[vCount + v] = attrib.vertices[idx1.v_idx*3 + v]; } vCount +=3;
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for (int v = 0; v < 3; v++) { mesh.vertices[vCount + v] = attrib.vertices[idx2.v_idx*3 + v]; } vCount +=3;
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for (int v = 0; v < 2; v++) { mesh.texcoords[vtCount + v] = attrib.texcoords[idx0.vt_idx*2 + v]; } vtCount += 2;
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for (int v = 0; v < 2; v++) { mesh.texcoords[vtCount + v] = attrib.texcoords[idx1.vt_idx*2 + v]; } vtCount += 2;
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for (int v = 0; v < 2; v++) { mesh.texcoords[vtCount + v] = attrib.texcoords[idx2.vt_idx*2 + v]; } vtCount += 2;
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// Fill texcoords buffer (float) using vertex index of the face
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// NOTE: Y-coordinate must be flipped upside-down
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mesh.texcoords[vtCount + 0] = attrib.texcoords[idx0.vt_idx*2 + 0];
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mesh.texcoords[vtCount + 1] = 1.0f - attrib.texcoords[idx0.vt_idx*2 + 1]; vtCount += 2;
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mesh.texcoords[vtCount + 0] = attrib.texcoords[idx1.vt_idx*2 + 0];
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mesh.texcoords[vtCount + 1] = 1.0f - attrib.texcoords[idx1.vt_idx*2 + 1]; vtCount += 2;
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mesh.texcoords[vtCount + 0] = attrib.texcoords[idx2.vt_idx*2 + 0];
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mesh.texcoords[vtCount + 1] = 1.0f - attrib.texcoords[idx2.vt_idx*2 + 1]; vtCount += 2;
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// Fill normals buffer (float) using vertex index of the face
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for (int v = 0; v < 3; v++) { mesh.normals[vnCount + v] = attrib.normals[idx0.vn_idx*3 + v]; } vnCount +=3;
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for (int v = 0; v < 3; v++) { mesh.normals[vnCount + v] = attrib.normals[idx1.vn_idx*3 + v]; } vnCount +=3;
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for (int v = 0; v < 3; v++) { mesh.normals[vnCount + v] = attrib.normals[idx2.vn_idx*3 + v]; } vnCount +=3;
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}
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printf("vCount: %i\n", vCount);
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printf("vtCount: %i\n", vtCount);
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printf("vnCount: %i\n", vnCount);
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model.meshes[m] = mesh; // Assign mesh data to model
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rlLoadMesh(&model.meshes[m], false); // Upload vertex data to GPU (static mesh)
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}
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/*
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// Data reference to process
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typedef struct {
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char *name; // group name or object name
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unsigned int face_offset;
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unsigned int length;
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} tinyobj_shape_t;
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typedef struct { int v_idx, vt_idx, vn_idx; } tinyobj_vertex_index_t;
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typedef struct {
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unsigned int num_vertices;
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unsigned int num_normals;
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unsigned int num_texcoords;
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unsigned int num_faces;
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unsigned int num_face_num_verts;
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int pad0;
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float *vertices;
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float *normals;
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float *texcoords;
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tinyobj_vertex_index_t *faces;
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int *face_num_verts;
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int *material_ids;
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} tinyobj_attrib_t;
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*/
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// Init model materials
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for (int m = 0; m < materialCount; m++)
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{
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