Update raylib_api.* by CI
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parent
b50d418ec7
commit
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4 changed files with 20 additions and 20 deletions
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@ -4882,9 +4882,9 @@
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"returnType": "int"
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"returnType": "int"
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},
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},
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{
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{
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"name": "SetExitKey",
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"name": "GetKeyName",
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"description": "Set a custom key to exit program (default is ESC)",
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"description": "Get name of a QWERTY key on the current keyboard layout (eg returns string 'q' for KEY_A on an AZERTY keyboard)",
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"returnType": "void",
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"returnType": "const char *",
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"params": [
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"params": [
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{
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{
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"type": "int",
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"type": "int",
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@ -4893,9 +4893,9 @@
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]
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]
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},
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},
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{
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{
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"name": "GetKeyName",
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"name": "SetExitKey",
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"description": "Get name of a QWERTY key on the current keyboard layout (eg returns string "q" for KEY_A on an AZERTY keyboard)",
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"description": "Set a custom key to exit program (default is ESC)",
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"returnType": "const char *",
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"returnType": "void",
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"params": [
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"params": [
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{
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{
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"type": "int",
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"type": "int",
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@ -4327,17 +4327,17 @@ return {
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returnType = "int"
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returnType = "int"
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},
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},
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{
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{
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name = "SetExitKey",
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name = "GetKeyName",
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description = "Set a custom key to exit program (default is ESC)",
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description = "Get name of a QWERTY key on the current keyboard layout (eg returns string 'q' for KEY_A on an AZERTY keyboard)",
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returnType = "void",
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returnType = "const char *",
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params = {
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params = {
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{type = "int", name = "key"}
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{type = "int", name = "key"}
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}
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}
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},
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},
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{
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{
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name = "GetKeyName",
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name = "SetExitKey",
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description = "Get name of a QWERTY key on the current keyboard layout (eg returns string "q" for KEY_A on an AZERTY keyboard)",
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description = "Set a custom key to exit program (default is ESC)",
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returnType = "const char *",
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returnType = "void",
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params = {
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params = {
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{type = "int", name = "key"}
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{type = "int", name = "key"}
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}
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}
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@ -1886,16 +1886,16 @@ Function 167: GetCharPressed() (0 input parameters)
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Return type: int
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Return type: int
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Description: Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
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Description: Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
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No input parameters
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No input parameters
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Function 168: SetExitKey() (1 input parameters)
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Function 168: GetKeyName() (1 input parameters)
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Name: GetKeyName
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Return type: const char *
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Description: Get name of a QWERTY key on the current keyboard layout (eg returns string 'q' for KEY_A on an AZERTY keyboard)
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Param[1]: key (type: int)
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Function 169: SetExitKey() (1 input parameters)
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Name: SetExitKey
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Name: SetExitKey
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Return type: void
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Return type: void
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Description: Set a custom key to exit program (default is ESC)
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Description: Set a custom key to exit program (default is ESC)
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Param[1]: key (type: int)
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Param[1]: key (type: int)
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Function 169: GetKeyName() (1 input parameters)
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Name: GetKeyName
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Return type: const char *
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Description: Get name of a QWERTY key on the current keyboard layout (eg returns string "q" for KEY_A on an AZERTY keyboard)
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Param[1]: key (type: int)
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Function 170: IsGamepadAvailable() (1 input parameters)
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Function 170: IsGamepadAvailable() (1 input parameters)
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Name: IsGamepadAvailable
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Name: IsGamepadAvailable
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Return type: bool
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Return type: bool
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@ -1181,10 +1181,10 @@
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</Function>
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</Function>
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<Function name="GetCharPressed" retType="int" paramCount="0" desc="Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty">
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<Function name="GetCharPressed" retType="int" paramCount="0" desc="Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty">
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</Function>
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</Function>
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<Function name="SetExitKey" retType="void" paramCount="1" desc="Set a custom key to exit program (default is ESC)">
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<Function name="GetKeyName" retType="const char *" paramCount="1" desc="Get name of a QWERTY key on the current keyboard layout (eg returns string 'q' for KEY_A on an AZERTY keyboard)">
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<Param type="int" name="key" desc="" />
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<Param type="int" name="key" desc="" />
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</Function>
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</Function>
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<Function name="GetKeyName" retType="const char *" paramCount="1" desc="Get name of a QWERTY key on the current keyboard layout (eg returns string "q" for KEY_A on an AZERTY keyboard)">
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<Function name="SetExitKey" retType="void" paramCount="1" desc="Set a custom key to exit program (default is ESC)">
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<Param type="int" name="key" desc="" />
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<Param type="int" name="key" desc="" />
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</Function>
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</Function>
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<Function name="IsGamepadAvailable" retType="bool" paramCount="1" desc="Check if a gamepad is available">
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<Function name="IsGamepadAvailable" retType="bool" paramCount="1" desc="Check if a gamepad is available">
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