WARNING: BREAKING: Functions renamed for consistency

RENAMED: GetTextureData() -> LoadImageFromTexture()
RENAMED: GetScreenData() -> LoadImageFromScreen()
This commit is contained in:
Ray 2021-06-28 09:39:31 +02:00
parent 5f03201616
commit e5cf3f9555
4 changed files with 51 additions and 51 deletions

View file

@ -385,6 +385,52 @@ Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, i
return image;
}
// Load image from GPU texture data
// NOTE: Compressed texture formats not supported
Image LoadImageFromTexture(Texture2D texture)
{
Image image = { 0 };
if (texture.format < PIXELFORMAT_COMPRESSED_DXT1_RGB)
{
image.data = rlReadTexturePixels(texture);
if (image.data != NULL)
{
image.width = texture.width;
image.height = texture.height;
image.format = texture.format;
image.mipmaps = 1;
#if defined(GRAPHICS_API_OPENGL_ES2)
// NOTE: Data retrieved on OpenGL ES 2.0 should be RGBA,
// coming from FBO color buffer attachment, but it seems
// original texture format is retrieved on RPI...
image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
#endif
TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Pixel data retrieved successfully", texture.id);
}
else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to retrieve pixel data", texture.id);
}
else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to retrieve compressed pixel data", texture.id);
return image;
}
// Load image from screen buffer and (screenshot)
Image LoadImageFromScreen(void)
{
Image image = { 0 };
image.width = GetScreenWidth();
image.height = GetScreenHeight();
image.mipmaps = 1;
image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
image.data = rlReadScreenPixels(image.width, image.height);
return image;
}
// Unload image from CPU memory (RAM)
void UnloadImage(Image image)
{
@ -2804,52 +2850,6 @@ void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels)
rlUpdateTexture(texture.id, (int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, texture.format, pixels);
}
// Get pixel data from GPU texture and return an Image
// NOTE: Compressed texture formats not supported
Image GetTextureData(Texture2D texture)
{
Image image = { 0 };
if (texture.format < PIXELFORMAT_COMPRESSED_DXT1_RGB)
{
image.data = rlReadTexturePixels(texture);
if (image.data != NULL)
{
image.width = texture.width;
image.height = texture.height;
image.format = texture.format;
image.mipmaps = 1;
#if defined(GRAPHICS_API_OPENGL_ES2)
// NOTE: Data retrieved on OpenGL ES 2.0 should be RGBA,
// coming from FBO color buffer attachment, but it seems
// original texture format is retrieved on RPI...
image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
#endif
TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Pixel data retrieved successfully", texture.id);
}
else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to retrieve pixel data", texture.id);
}
else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to retrieve compressed pixel data", texture.id);
return image;
}
// Get pixel data from GPU frontbuffer and return an Image (screenshot)
Image GetScreenData(void)
{
Image image = { 0 };
image.width = GetScreenWidth();
image.height = GetScreenHeight();
image.mipmaps = 1;
image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
image.data = rlReadScreenPixels(image.width, image.height);
return image;
}
//------------------------------------------------------------------------------------
// Texture configuration functions
//------------------------------------------------------------------------------------