WARNING: BREAKING: Functions renamed for consistency
RENAMED: GetTextureData() -> LoadImageFromTexture() RENAMED: GetScreenData() -> LoadImageFromScreen()
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4 changed files with 51 additions and 51 deletions
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@ -1189,6 +1189,8 @@ RLAPI Image LoadImage(const char *fileName);
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RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
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RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
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RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
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RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
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RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot)
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RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
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RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
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RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
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@ -1263,8 +1265,6 @@ RLAPI void UnloadTexture(Texture2D texture);
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RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
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RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
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RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
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RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
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RLAPI Image GetScreenData(void); // Get pixel data from screen buffer and return an Image (screenshot)
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// Texture configuration functions
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RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
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