WARNING: BREAKING: Functions renamed for consistency

RENAMED: GetTextureData() -> LoadImageFromTexture()
RENAMED: GetScreenData() -> LoadImageFromScreen()
This commit is contained in:
Ray 2021-06-28 09:39:31 +02:00
parent 5f03201616
commit e5cf3f9555
4 changed files with 51 additions and 51 deletions

View file

@ -146,7 +146,7 @@ int main(void)
// NOTE: Saving painted texture to a default named image
if ((btnSaveMouseHover && IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) || IsKeyPressed(KEY_S))
{
Image image = GetTextureData(target.texture);
Image image = LoadImageFromTexture(target.texture);
ImageFlipVertical(&image);
ExportImage(image, "my_amazing_texture_painting.png");
UnloadImage(image);

View file

@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - Retrieve image data from texture: GetTextureData()
* raylib [textures] example - Retrieve image data from texture: LoadImageFromTexture()
*
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*
@ -28,7 +28,7 @@ int main(void)
Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (RAM -> VRAM)
UnloadImage(image); // Unload image data from CPU memory (RAM)
image = GetTextureData(texture); // Retrieve image data from GPU memory (VRAM -> RAM)
image = LoadImageFromTexture(texture); // Load image from GPU texture (VRAM -> RAM)
UnloadTexture(texture); // Unload texture from GPU memory (VRAM)
texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM)