WARNING: BREAKING: Functions renamed for consistency
RENAMED: GetTextureData() -> LoadImageFromTexture() RENAMED: GetScreenData() -> LoadImageFromScreen()
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4 changed files with 51 additions and 51 deletions
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@ -146,7 +146,7 @@ int main(void)
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// NOTE: Saving painted texture to a default named image
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if ((btnSaveMouseHover && IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) || IsKeyPressed(KEY_S))
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{
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Image image = GetTextureData(target.texture);
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Image image = LoadImageFromTexture(target.texture);
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ImageFlipVertical(&image);
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ExportImage(image, "my_amazing_texture_painting.png");
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UnloadImage(image);
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [textures] example - Retrieve image data from texture: GetTextureData()
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* raylib [textures] example - Retrieve image data from texture: LoadImageFromTexture()
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*
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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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*
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@ -28,7 +28,7 @@ int main(void)
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Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (RAM -> VRAM)
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UnloadImage(image); // Unload image data from CPU memory (RAM)
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image = GetTextureData(texture); // Retrieve image data from GPU memory (VRAM -> RAM)
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image = LoadImageFromTexture(texture); // Load image from GPU texture (VRAM -> RAM)
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UnloadTexture(texture); // Unload texture from GPU memory (VRAM)
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texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM)
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