diff --git a/README.md b/README.md index fde1e279f..f46a30fa0 100644 --- a/README.md +++ b/README.md @@ -21,7 +21,7 @@ features * Powerful fonts module with multiple SpriteFonts formats support (XNA bitmap fonts, AngelCode fonts, TTF) * Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC) * Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps - * Materials (diffuse, normal, specular) and Lighting (point, directional, spot) support + * Flexible Materials system, supporting by default diffuse, normal and specular maps * Shaders support, including Model shaders and Postprocessing shaders * Powerful math module for Vector and Matrix operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.c) * Audio loading and playing with streaming support and mixing channels (WAV, OGG, FLAC, XM, MOD) @@ -43,31 +43,17 @@ On Raspberry Pi, raylib uses Videocore API and EGL for window/context management raylib is licensed under a zlib/libpng license. View [LICENSE](https://github.com/raysan5/raylib/blob/master/LICENSE.md). -tools requirements ------------------- +building +-------- + +For detailed building instructions, check [raylib Wiki](https://github.com/raysan5/raylib/wiki). raylib has been developed using exclusively two tools: * Notepad++ (text editor) - [http://notepad-plus-plus.org/](http://notepad-plus-plus.org/) * MinGW (GCC compiler) - [http://www.mingw.org/](http://www.mingw.org/) -Those are the tools I recommend to develop with raylib, in fact, those are the tools my students use. -I believe those are the best tools to train spartan-programmers. - -Someone could argue about debugging. raylib is a library intended for learning and I think C it's a clear enough language -to allow writing small-mid size programs with a printf-based debugging. All raylib examples have also been written this way. - -Since raylib v1.1, you can download a Windows Installer package for easy installation and configuration. Check [raylib Webpage](http://www.raylib.com/) - -building source (generate libraylib.a) --------------------------------------- - -Check raylib wiki page: [Compile for...](https://github.com/raysan5/raylib/wiki) - -building examples ------------------ - -Check raylib wiki page: [Compile for...](https://github.com/raysan5/raylib/wiki) +Those are the tools recommended to develop with raylib, in fact, those are the tools my students use. contact ------- @@ -98,7 +84,7 @@ contributing (in some way or another) to make raylib project better. Huge thanks - Marc Agüera for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) - Daniel Moreno for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) - Daniel Gomez for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) - - Sergio Martinez for helping on raygui development and tools development (raygui_styler). + - [Sergio Martinez](https://github.com/anidealgift) for helping on raygui development and tools development (raygui_styler). - [Victor Fisac](https://github.com/victorfisac) for developing physics raylib module (physac) and implementing materials and lighting systems... among multiple other improvements and multiple tools and games. - Albert Martos for helping on raygui and porting examples and game-templates to Android and HTML5. - Ian Eito for helping on raygui and porting examples and game-templates to Android and HTML5. @@ -106,15 +92,22 @@ contributing (in some way or another) to make raylib project better. Huge thanks - [Chris Hemingway](https://github.com/cHemingway) for improving raylib on OSX build system. - [Emanuele Petriglia](https://github.com/LelixSuper) for working on multiple GNU/Linux improvements and developing [TicTacToe](https://github.com/LelixSuper/TicTacToe) raylib game. - [Joshua Reisenauer](https://github.com/kd7tck) for adding audio modules support (XM, MOD) and reviewing audio system. - - Marcelo Paez (paezao) for his help on OSX to solve High DPI display issue. Thanks Marcelo! + - [Marcelo Paez](https://github.com/paezao) for his help on OSX to solve High DPI display issue. Thanks Marcelo! - [Ghassan Al-Mashareqa](https://github.com/ghassanpl) for his amazing contribution with raylib Lua module, I just work over his code to implement [rlua](https://github.com/raysan5/raylib/blob/master/src/rlua.h) - [Teodor Stoenescu](https://github.com/teodor-stoenescu) for his improvements on OBJ object loading. + - [RDR8](https://github.com/RDR8) for helping with Linux build improvements + - [Saggi Mizrahi](https://github.com/ficoos) for multiple fixes on Linux and audio system + - [Daniel Lemos](https://github.com/xspager) for fixing issues on Linux games building + - [Joel Davis](https://github.com/joeld42) for adding raycast picking utilities and a [great example](https://github.com/raysan5/raylib/blob/master/examples/models/models_mesh_picking.c) + - [Richard Goodwin](https://github.com/AudioMorphology) for adding RPI touchscreen support + - [Milan Nikolic](https://github.com/gen2brain) for adding Android build support with custom standalone toolchain Please, if I forget someone in this list, excuse me and write me an email to remind me to add you! -[raysan5]: mailto:ray@raylib.com "Ramon Santamaria - Ray San" - license ------- raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE.md) for further details. + +[raysan5]: mailto:ray@raylib.com "Ramon Santamaria - Ray San" +