Fix issue with empty cylinder (#2050)
* Add DrawCylinderEx and DrawCylinderWiresEx * Modify examples/models/models_geometric_shapes.c to show the usage of DrawCylinder(Wires)Ex * Simplified DrawCylinder and DrawCylinderWires to use the -Ex versions. * This reverts commitsf49b2598dd
and4542b32e4e
. * Fixed formatting. Renamed base_angle to baseAngle. Remove most of the raymath.h calls. * Added check for empty cylinder. * Added check for empty cylinder. * Fix bug. Co-authored-by: Horrowind <you@example.com>
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1 changed files with 11 additions and 3 deletions
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@ -714,6 +714,10 @@ void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float e
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if(sides < 3) sides = 3;
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Vector3 direction = { endPos.x - startPos.x, endPos.y - startPos.y, endPos.z - startPos.z };
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if(direction.x == 0 && direction.y == 0 && direction.z == 0) {
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return;
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}
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// Construct a basis of the base and the top face:
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Vector3 b1 = Vector3Normalize(Vector3Perpendicular(direction));
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Vector3 b2 = Vector3Normalize(Vector3CrossProduct(b1, direction));
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@ -804,10 +808,14 @@ void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, fl
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int numVertex = sides*6;
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rlCheckRenderBatchLimit(numVertex);
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Vector3 difference = Vector3Subtract(endPos, startPos);
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Vector3 direction = { endPos.x - startPos.x, endPos.y - startPos.y, endPos.z - startPos.z };
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if(direction.x == 0 && direction.y == 0 && direction.z == 0) {
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return;
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}
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// Construct a basis of the base and the top face:
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Vector3 b1 = Vector3Normalize(Vector3Perpendicular(difference));
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Vector3 b2 = Vector3Normalize(Vector3CrossProduct(b1, difference));
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Vector3 b1 = Vector3Normalize(Vector3Perpendicular(direction));
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Vector3 b2 = Vector3Normalize(Vector3CrossProduct(b1, direction));
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float baseAngle = (2.0*PI)/sides;
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