Added new image functions
- Added: ImageAlphaClear() - Added: ImageAlphaPremultiply() - Reorganized some functions
This commit is contained in:
parent
b97134c3e1
commit
e4be917d1b
2 changed files with 212 additions and 172 deletions
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@ -876,14 +876,16 @@ RLAPI void UpdateTexture(Texture2D texture, const void *pixels);
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RLAPI void SaveImageAs(const char *fileName, Image image); // Save image to a PNG file
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// Image manipulation functions
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RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
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RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
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RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
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RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
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RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
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RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
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RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color
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RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
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RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
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RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering)
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RLAPI void ImageResizeNN(Image *image,int newWidth,int newHeight); // Resize and image (Nearest-Neighbor scaling algorithm)
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RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
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RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
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RLAPI Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
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RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
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378
src/textures.c
378
src/textures.c
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@ -593,6 +593,74 @@ void SaveImageAs(const char *fileName, Image image)
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#endif
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}
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// Copy an image to a new image
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Image ImageCopy(Image image)
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{
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Image newImage = { 0 };
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int size = GetPixelDataSize(image.width, image.height, image.format);
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newImage.data = malloc(size);
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if (newImage.data != NULL)
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{
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// NOTE: Size must be provided in bytes
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memcpy(newImage.data, image.data, size);
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newImage.width = image.width;
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newImage.height = image.height;
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newImage.mipmaps = image.mipmaps;
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newImage.format = image.format;
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}
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return newImage;
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}
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// Convert image to POT (power-of-two)
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// NOTE: It could be useful on OpenGL ES 2.0 (RPI, HTML5)
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void ImageToPOT(Image *image, Color fillColor)
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{
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Color *pixels = GetImageData(*image); // Get pixels data
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// Calculate next power-of-two values
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// NOTE: Just add the required amount of pixels at the right and bottom sides of image...
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int potWidth = (int)powf(2, ceilf(logf((float)image->width)/logf(2)));
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int potHeight = (int)powf(2, ceilf(logf((float)image->height)/logf(2)));
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// Check if POT texture generation is required (if texture is not already POT)
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if ((potWidth != image->width) || (potHeight != image->height))
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{
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Color *pixelsPOT = NULL;
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// Generate POT array from NPOT data
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pixelsPOT = (Color *)malloc(potWidth*potHeight*sizeof(Color));
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for (int j = 0; j < potHeight; j++)
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{
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for (int i = 0; i < potWidth; i++)
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{
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if ((j < image->height) && (i < image->width)) pixelsPOT[j*potWidth + i] = pixels[j*image->width + i];
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else pixelsPOT[j*potWidth + i] = fillColor;
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}
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}
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TraceLog(LOG_WARNING, "Image converted to POT: (%ix%i) -> (%ix%i)", image->width, image->height, potWidth, potHeight);
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free(pixels); // Free pixels data
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free(image->data); // Free old image data
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int format = image->format; // Store image data format to reconvert later
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// TODO: Image width and height changes... do we want to store new values or keep the old ones?
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// NOTE: Issues when using image.width and image.height for sprite animations...
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*image = LoadImageEx(pixelsPOT, potWidth, potHeight);
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free(pixelsPOT); // Free POT pixels data
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ImageFormat(image, format); // Reconvert image to previous format
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}
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}
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// Convert image data to desired format
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void ImageFormat(Image *image, int newFormat)
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{
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@ -806,75 +874,45 @@ void ImageAlphaMask(Image *image, Image alphaMask)
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}
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}
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// Convert image to POT (power-of-two)
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// NOTE: It could be useful on OpenGL ES 2.0 (RPI, HTML5)
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void ImageToPOT(Image *image, Color fillColor)
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// Clear alpha channel to desired color
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// NOTE: Threshold defines the alpha limit, 0.0f to 1.0f
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void ImageAlphaClear(Image *image, Color color, float threshold)
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{
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Color *pixels = GetImageData(*image); // Get pixels data
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Color *pixels = GetImageData(*image);
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for (int i = 0; i < image->width*image->height; i++) if (pixels[i].a <= (unsigned char)(threshold*255.0f)) pixels[i] = color;
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// Calculate next power-of-two values
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// NOTE: Just add the required amount of pixels at the right and bottom sides of image...
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int potWidth = (int)powf(2, ceilf(logf((float)image->width)/logf(2)));
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int potHeight = (int)powf(2, ceilf(logf((float)image->height)/logf(2)));
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UnloadImage(*image);
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int prevFormat = image->format;
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*image = LoadImageEx(pixels, image->width, image->height);
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ImageFormat(image, prevFormat);
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}
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// Check if POT texture generation is required (if texture is not already POT)
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if ((potWidth != image->width) || (potHeight != image->height))
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// Premultiply alpha channel
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void ImageAlphaPremultiply(Image *image)
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{
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float alpha = 0.0f;
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Color *pixels = GetImageData(*image);
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for (int i = 0; i < image->width*image->height; i++)
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{
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Color *pixelsPOT = NULL;
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// Generate POT array from NPOT data
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pixelsPOT = (Color *)malloc(potWidth*potHeight*sizeof(Color));
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for (int j = 0; j < potHeight; j++)
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{
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for (int i = 0; i < potWidth; i++)
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{
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if ((j < image->height) && (i < image->width)) pixelsPOT[j*potWidth + i] = pixels[j*image->width + i];
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else pixelsPOT[j*potWidth + i] = fillColor;
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}
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}
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TraceLog(LOG_WARNING, "Image converted to POT: (%ix%i) -> (%ix%i)", image->width, image->height, potWidth, potHeight);
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free(pixels); // Free pixels data
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free(image->data); // Free old image data
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int format = image->format; // Store image data format to reconvert later
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// TODO: Image width and height changes... do we want to store new values or keep the old ones?
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// NOTE: Issues when using image.width and image.height for sprite animations...
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*image = LoadImageEx(pixelsPOT, potWidth, potHeight);
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free(pixelsPOT); // Free POT pixels data
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ImageFormat(image, format); // Reconvert image to previous format
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alpha = (float)pixels[i].a/255.0f;
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pixels[i].r = (unsigned char)((float)pixels[i].r*alpha);
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pixels[i].g = (unsigned char)((float)pixels[i].g*alpha);
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pixels[i].b = (unsigned char)((float)pixels[i].b*alpha);
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}
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UnloadImage(*image);
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int prevFormat = image->format;
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*image = LoadImageEx(pixels, image->width, image->height);
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ImageFormat(image, prevFormat);
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}
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#if defined(SUPPORT_IMAGE_MANIPULATION)
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// Copy an image to a new image
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Image ImageCopy(Image image)
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{
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Image newImage = { 0 };
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int size = GetPixelDataSize(image.width, image.height, image.format);
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newImage.data = malloc(size);
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if (newImage.data != NULL)
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{
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// NOTE: Size must be provided in bytes
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memcpy(newImage.data, image.data, size);
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newImage.width = image.width;
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newImage.height = image.height;
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newImage.mipmaps = image.mipmaps;
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newImage.format = image.format;
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}
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return newImage;
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}
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// Crop an image to area defined by a rectangle
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// NOTE: Security checks are performed in case rectangle goes out of bounds
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void ImageCrop(Image *image, Rectangle crop)
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@ -982,6 +1020,115 @@ void ImageResizeNN(Image *image,int newWidth,int newHeight)
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free(pixels);
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}
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// Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
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// NOTE: In case selected bpp do not represent an known 16bit format,
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// dithered data is stored in the LSB part of the unsigned short
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void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp)
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{
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if (image->format >= COMPRESSED_DXT1_RGB)
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{
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TraceLog(LOG_WARNING, "Compressed data formats can not be dithered");
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return;
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}
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if ((rBpp+gBpp+bBpp+aBpp) > 16)
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{
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TraceLog(LOG_WARNING, "Unsupported dithering bpps (%ibpp), only 16bpp or lower modes supported", (rBpp+gBpp+bBpp+aBpp));
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}
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else
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{
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Color *pixels = GetImageData(*image);
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free(image->data); // free old image data
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if ((image->format != UNCOMPRESSED_R8G8B8) && (image->format != UNCOMPRESSED_R8G8B8A8))
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{
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TraceLog(LOG_WARNING, "Image format is already 16bpp or lower, dithering could have no effect");
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}
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// Define new image format, check if desired bpp match internal known format
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if ((rBpp == 5) && (gBpp == 6) && (bBpp == 5) && (aBpp == 0)) image->format = UNCOMPRESSED_R5G6B5;
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else if ((rBpp == 5) && (gBpp == 5) && (bBpp == 5) && (aBpp == 1)) image->format = UNCOMPRESSED_R5G5B5A1;
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else if ((rBpp == 4) && (gBpp == 4) && (bBpp == 4) && (aBpp == 4)) image->format = UNCOMPRESSED_R4G4B4A4;
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else
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{
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image->format = 0;
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TraceLog(LOG_WARNING, "Unsupported dithered OpenGL internal format: %ibpp (R%iG%iB%iA%i)", (rBpp+gBpp+bBpp+aBpp), rBpp, gBpp, bBpp, aBpp);
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}
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// NOTE: We will store the dithered data as unsigned short (16bpp)
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image->data = (unsigned short *)malloc(image->width*image->height*sizeof(unsigned short));
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Color oldPixel = WHITE;
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Color newPixel = WHITE;
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int rError, gError, bError;
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unsigned short rPixel, gPixel, bPixel, aPixel; // Used for 16bit pixel composition
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#define MIN(a,b) (((a)<(b))?(a):(b))
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for (int y = 0; y < image->height; y++)
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{
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for (int x = 0; x < image->width; x++)
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{
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oldPixel = pixels[y*image->width + x];
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// NOTE: New pixel obtained by bits truncate, it would be better to round values (check ImageFormat())
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newPixel.r = oldPixel.r >> (8 - rBpp); // R bits
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newPixel.g = oldPixel.g >> (8 - gBpp); // G bits
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newPixel.b = oldPixel.b >> (8 - bBpp); // B bits
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newPixel.a = oldPixel.a >> (8 - aBpp); // A bits (not used on dithering)
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// NOTE: Error must be computed between new and old pixel but using same number of bits!
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// We want to know how much color precision we have lost...
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rError = (int)oldPixel.r - (int)(newPixel.r << (8 - rBpp));
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gError = (int)oldPixel.g - (int)(newPixel.g << (8 - gBpp));
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bError = (int)oldPixel.b - (int)(newPixel.b << (8 - bBpp));
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pixels[y*image->width + x] = newPixel;
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// NOTE: Some cases are out of the array and should be ignored
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if (x < (image->width - 1))
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{
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pixels[y*image->width + x+1].r = MIN((int)pixels[y*image->width + x+1].r + (int)((float)rError*7.0f/16), 0xff);
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pixels[y*image->width + x+1].g = MIN((int)pixels[y*image->width + x+1].g + (int)((float)gError*7.0f/16), 0xff);
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pixels[y*image->width + x+1].b = MIN((int)pixels[y*image->width + x+1].b + (int)((float)bError*7.0f/16), 0xff);
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}
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if ((x > 0) && (y < (image->height - 1)))
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{
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pixels[(y+1)*image->width + x-1].r = MIN((int)pixels[(y+1)*image->width + x-1].r + (int)((float)rError*3.0f/16), 0xff);
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pixels[(y+1)*image->width + x-1].g = MIN((int)pixels[(y+1)*image->width + x-1].g + (int)((float)gError*3.0f/16), 0xff);
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pixels[(y+1)*image->width + x-1].b = MIN((int)pixels[(y+1)*image->width + x-1].b + (int)((float)bError*3.0f/16), 0xff);
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}
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if (y < (image->height - 1))
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{
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pixels[(y+1)*image->width + x].r = MIN((int)pixels[(y+1)*image->width + x].r + (int)((float)rError*5.0f/16), 0xff);
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pixels[(y+1)*image->width + x].g = MIN((int)pixels[(y+1)*image->width + x].g + (int)((float)gError*5.0f/16), 0xff);
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pixels[(y+1)*image->width + x].b = MIN((int)pixels[(y+1)*image->width + x].b + (int)((float)bError*5.0f/16), 0xff);
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}
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if ((x < (image->width - 1)) && (y < (image->height - 1)))
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{
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pixels[(y+1)*image->width + x+1].r = MIN((int)pixels[(y+1)*image->width + x+1].r + (int)((float)rError*1.0f/16), 0xff);
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pixels[(y+1)*image->width + x+1].g = MIN((int)pixels[(y+1)*image->width + x+1].g + (int)((float)gError*1.0f/16), 0xff);
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pixels[(y+1)*image->width + x+1].b = MIN((int)pixels[(y+1)*image->width + x+1].b + (int)((float)bError*1.0f/16), 0xff);
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}
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rPixel = (unsigned short)newPixel.r;
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gPixel = (unsigned short)newPixel.g;
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bPixel = (unsigned short)newPixel.b;
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aPixel = (unsigned short)newPixel.a;
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((unsigned short *)image->data)[y*image->width + x] = (rPixel << (gBpp + bBpp + aBpp)) | (gPixel << (bBpp + aBpp)) | (bPixel << aBpp) | aPixel;
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}
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}
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free(pixels);
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}
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}
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// Draw an image (source) within an image (destination)
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// TODO: Feel this function could be simplified...
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void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec)
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image->data = processed.data;
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}
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// Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
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// NOTE: In case selected bpp do not represent an known 16bit format,
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// dithered data is stored in the LSB part of the unsigned short
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void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp)
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{
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if (image->format >= COMPRESSED_DXT1_RGB)
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{
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TraceLog(LOG_WARNING, "Compressed data formats can not be dithered");
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return;
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}
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if ((rBpp+gBpp+bBpp+aBpp) > 16)
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{
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TraceLog(LOG_WARNING, "Unsupported dithering bpps (%ibpp), only 16bpp or lower modes supported", (rBpp+gBpp+bBpp+aBpp));
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}
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else
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{
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Color *pixels = GetImageData(*image);
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free(image->data); // free old image data
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if ((image->format != UNCOMPRESSED_R8G8B8) && (image->format != UNCOMPRESSED_R8G8B8A8))
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{
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TraceLog(LOG_WARNING, "Image format is already 16bpp or lower, dithering could have no effect");
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}
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// Define new image format, check if desired bpp match internal known format
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if ((rBpp == 5) && (gBpp == 6) && (bBpp == 5) && (aBpp == 0)) image->format = UNCOMPRESSED_R5G6B5;
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else if ((rBpp == 5) && (gBpp == 5) && (bBpp == 5) && (aBpp == 1)) image->format = UNCOMPRESSED_R5G5B5A1;
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else if ((rBpp == 4) && (gBpp == 4) && (bBpp == 4) && (aBpp == 4)) image->format = UNCOMPRESSED_R4G4B4A4;
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else
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{
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image->format = 0;
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TraceLog(LOG_WARNING, "Unsupported dithered OpenGL internal format: %ibpp (R%iG%iB%iA%i)", (rBpp+gBpp+bBpp+aBpp), rBpp, gBpp, bBpp, aBpp);
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}
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// NOTE: We will store the dithered data as unsigned short (16bpp)
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image->data = (unsigned short *)malloc(image->width*image->height*sizeof(unsigned short));
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Color oldPixel = WHITE;
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Color newPixel = WHITE;
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int rError, gError, bError;
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unsigned short rPixel, gPixel, bPixel, aPixel; // Used for 16bit pixel composition
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#define MIN(a,b) (((a)<(b))?(a):(b))
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for (int y = 0; y < image->height; y++)
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{
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for (int x = 0; x < image->width; x++)
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{
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oldPixel = pixels[y*image->width + x];
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// NOTE: New pixel obtained by bits truncate, it would be better to round values (check ImageFormat())
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newPixel.r = oldPixel.r >> (8 - rBpp); // R bits
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newPixel.g = oldPixel.g >> (8 - gBpp); // G bits
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newPixel.b = oldPixel.b >> (8 - bBpp); // B bits
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newPixel.a = oldPixel.a >> (8 - aBpp); // A bits (not used on dithering)
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||||
// NOTE: Error must be computed between new and old pixel but using same number of bits!
|
||||
// We want to know how much color precision we have lost...
|
||||
rError = (int)oldPixel.r - (int)(newPixel.r << (8 - rBpp));
|
||||
gError = (int)oldPixel.g - (int)(newPixel.g << (8 - gBpp));
|
||||
bError = (int)oldPixel.b - (int)(newPixel.b << (8 - bBpp));
|
||||
|
||||
pixels[y*image->width + x] = newPixel;
|
||||
|
||||
// NOTE: Some cases are out of the array and should be ignored
|
||||
if (x < (image->width - 1))
|
||||
{
|
||||
pixels[y*image->width + x+1].r = MIN((int)pixels[y*image->width + x+1].r + (int)((float)rError*7.0f/16), 0xff);
|
||||
pixels[y*image->width + x+1].g = MIN((int)pixels[y*image->width + x+1].g + (int)((float)gError*7.0f/16), 0xff);
|
||||
pixels[y*image->width + x+1].b = MIN((int)pixels[y*image->width + x+1].b + (int)((float)bError*7.0f/16), 0xff);
|
||||
}
|
||||
|
||||
if ((x > 0) && (y < (image->height - 1)))
|
||||
{
|
||||
pixels[(y+1)*image->width + x-1].r = MIN((int)pixels[(y+1)*image->width + x-1].r + (int)((float)rError*3.0f/16), 0xff);
|
||||
pixels[(y+1)*image->width + x-1].g = MIN((int)pixels[(y+1)*image->width + x-1].g + (int)((float)gError*3.0f/16), 0xff);
|
||||
pixels[(y+1)*image->width + x-1].b = MIN((int)pixels[(y+1)*image->width + x-1].b + (int)((float)bError*3.0f/16), 0xff);
|
||||
}
|
||||
|
||||
if (y < (image->height - 1))
|
||||
{
|
||||
pixels[(y+1)*image->width + x].r = MIN((int)pixels[(y+1)*image->width + x].r + (int)((float)rError*5.0f/16), 0xff);
|
||||
pixels[(y+1)*image->width + x].g = MIN((int)pixels[(y+1)*image->width + x].g + (int)((float)gError*5.0f/16), 0xff);
|
||||
pixels[(y+1)*image->width + x].b = MIN((int)pixels[(y+1)*image->width + x].b + (int)((float)bError*5.0f/16), 0xff);
|
||||
}
|
||||
|
||||
if ((x < (image->width - 1)) && (y < (image->height - 1)))
|
||||
{
|
||||
pixels[(y+1)*image->width + x+1].r = MIN((int)pixels[(y+1)*image->width + x+1].r + (int)((float)rError*1.0f/16), 0xff);
|
||||
pixels[(y+1)*image->width + x+1].g = MIN((int)pixels[(y+1)*image->width + x+1].g + (int)((float)gError*1.0f/16), 0xff);
|
||||
pixels[(y+1)*image->width + x+1].b = MIN((int)pixels[(y+1)*image->width + x+1].b + (int)((float)bError*1.0f/16), 0xff);
|
||||
}
|
||||
|
||||
rPixel = (unsigned short)newPixel.r;
|
||||
gPixel = (unsigned short)newPixel.g;
|
||||
bPixel = (unsigned short)newPixel.b;
|
||||
aPixel = (unsigned short)newPixel.a;
|
||||
|
||||
((unsigned short *)image->data)[y*image->width + x] = (rPixel << (gBpp + bBpp + aBpp)) | (gPixel << (bBpp + aBpp)) | (bPixel << aBpp) | aPixel;
|
||||
}
|
||||
}
|
||||
|
||||
free(pixels);
|
||||
}
|
||||
}
|
||||
|
||||
// Modify image color: tint
|
||||
void ImageColorTint(Image *image, Color color)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue