ADDED: Experimental support for OpenGL ES 3.0 -WIP-
Just added the required flags to request the OpenGL ES 3.0 context but it has not been tested...
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a18667c2e9
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2 changed files with 28 additions and 7 deletions
19
src/rlgl.h
19
src/rlgl.h
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@ -26,6 +26,7 @@
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* #define GRAPHICS_API_OPENGL_33
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* #define GRAPHICS_API_OPENGL_43
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* #define GRAPHICS_API_OPENGL_ES2
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* #define GRAPHICS_API_OPENGL_ES3
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* Use selected OpenGL graphics backend, should be supported by platform
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* Those preprocessor defines are only used on rlgl module, if OpenGL version is
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* required by any other module, use rlGetVersion() to check it
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@ -178,6 +179,11 @@
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#define GRAPHICS_API_OPENGL_33
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#endif
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// OpenGL ES 3.0 uses OpenGL ES 2.0 functionality (and more)
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#if defined(GRAPHICS_API_OPENGL_ES3)
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#define GRAPHICS_API_OPENGL_ES2
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#endif
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// Support framebuffer objects by default
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// NOTE: Some driver implementation do not support it, despite they should
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#define RLGL_RENDER_TEXTURES_HINT
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@ -382,7 +388,8 @@ typedef enum {
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RL_OPENGL_21, // OpenGL 2.1 (GLSL 120)
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RL_OPENGL_33, // OpenGL 3.3 (GLSL 330)
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RL_OPENGL_43, // OpenGL 4.3 (using GLSL 330)
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RL_OPENGL_ES_20 // OpenGL ES 2.0 (GLSL 100)
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RL_OPENGL_ES_20, // OpenGL ES 2.0 (GLSL 100)
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RL_OPENGL_ES_30 // OpenGL ES 3.0 (GLSL 300 es)
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} rlGlVersion;
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// Trace log level
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@ -2389,15 +2396,17 @@ int rlGetVersion(void)
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#endif
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#if defined(GRAPHICS_API_OPENGL_21)
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glVersion = RL_OPENGL_21;
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#elif defined(GRAPHICS_API_OPENGL_43)
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glVersion = RL_OPENGL_43;
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#elif defined(GRAPHICS_API_OPENGL_33)
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glVersion = RL_OPENGL_33;
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#endif
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#if defined(GRAPHICS_API_OPENGL_43)
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glVersion = RL_OPENGL_43;
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#endif
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#if defined(GRAPHICS_API_OPENGL_ES2)
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#if defined(GRAPHICS_API_OPENGL_ES3)
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glVersion = RL_OPENGL_ES_30;
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#elif defined(GRAPHICS_API_OPENGL_ES2)
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glVersion = RL_OPENGL_ES_20;
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#endif
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return glVersion;
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}
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